Senior 3D Character Artist

Snowprint Studios AB

Stockholms kommun

Hybrid

SEK 700,000 - 1,000,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Hybrid working model
Stockholm studio

Job summary

Snowprint Studios AB in Stockholm seeks a Senior 3D Character Artist to own character creation from sculpting to Unity, shaping the visual language and coordinating external art production.

You’ll work with Art Director and Animators, ensure high-quality assets within technical constraints, and communicate requirements to outsourcing partners.

Qualifications

  • Shipped games in AAA, AA, or high-end mobile mid-core.
  • Strong eye for style and detail with a focus on performance.
  • Fluent in ZBrush, Maya, Substance Painter and in-engine implementation (Unity).

Responsibilities

  • Create stylized 3D characters and creatures from sculpting and modelling through texturing and into Unity.
  • Coordinate external character art production with outsourcing partners and provide clear feedback.
  • Collaborate with the Art Director, Concept Artists, Animators, Tech Artists and Producer throughout the process.
  • Shape how character art is developed and delivered within the project's visual direction.

Skills

Stylized characters
Character pipelines
In-engine implementation
Outsourcing coordination

Tools

ZBrush
Maya
Substance Painter

Job description

Would you like to take ownership of character art in a small game team, combining hands-on 3D work with shaping how characters are created and delivered?

As a Senior 3D Character Artist at Snowprint, you’ll have a broad role where you combine character creation with technical implementation and coordination of external art production. You’ll be the main in-house character artist on the team, working closely together with your colleagues to develop characters and their visual language.

At Snowprint Studios, we believe that kindness, collaboration, curiosity, and self-leadership are what make great games possible. We work in small teams where people are trusted to take ownership, share ideas openly, and contribute beyond their own discipline. Your work will have a direct impact on the project and the way our characters come to life.

What you’ll be doing

You’ll create stylized 3D characters and creatures, taking them from sculpting and modelling through texturing and into Unity. You’ll contribute to character development, customisation, and the visual language of the project, making sure the characters work both visually and within its technical constraints.

Part of your role will be coordinating our external character art production. You’ll plan and track work with our outsourcing partners, communicate requirements, review deliveries, and provide clear, constructive feedback. You’ll make sure external work is moving forward, meets the expected quality, and fits with the direction of the game.

You’ll work closely with the Art Director, Concept Artists, Animators, Tech Artists, and Producer throughout the process. As the main in-house character artist, you’ll help shape how character art is developed and delivered, while also contributing to wider discussions around the project and its visual direction.

Is this you?

You’re an experienced 3D Character Artist who has worked with shipped games in AAA, AA, or high-end mobile mid-core.

You have a strong eye for style and detail, and know where to focus your time to create high-quality assets without compromising performance. You have a solid understanding of character art pipelines, including topology, low-poly modelling, optimisation, and the technical requirements of working in a game engine.

You’re fluent in ZBrush, Maya, Substance Painter and are comfortable taking your work from creation through to implementation in-engine (we use Unity).

You have experience working with outsourcing partners and are comfortable taking responsibility for work beyond your own assets. You can give clear and constructive feedback, communicate requirements effectively, and keep different pieces of work moving towards a shared goal.

You enjoy working closely with other disciplines and contributing to the bigger picture rather than focusing only on your own area. You’re comfortable taking ownership, working proactively, sharing your perspective, and finding practical solutions when creative and technical requirements need to be met.

You speak English at a professional level and are a good communicator. You are currently located in Stockholm, Sweden. We are unable to support relocation for this position.

What we’ll be looking for in your portfolio
  • Stylized 3D characters with a strong eye for shape, proportions, detail, and visual style.

  • Game-ready characters showing sculpting, modelling, texturing, topology, and optimisation.

  • Examples of characters implemented in-engine.

  • Lower-poly character work, ideally in the 10–30k polygon range.

Where you’ll work

Our Stockholm studio is located in Södermalm, with a hybrid working model. We work from the office on Tuesdays and Fridays to support collaboration and social interaction. Other days, you can work from wherever you feel most productive. We provide the setup and tools you need to work comfortably.

About Snowprint Studios

Snowprint Studios believes great games are created by teams of talented, kind and creative individuals working together in a friendly, supportive and inspiring environment — while maintaining a sustainable life-work balance.

Our games include Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus. We care about making great games and creating an environment where people can do their best work together.

For more information on Snowprint Studios, visit our website and follow us on social media.

At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace.

Good to know

We are an international company with many nationalities represented. Our company language is English, so your application should therefore be in English.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior 3D Character Artist
Senior 3D Character Artist

Snowprint Studios • Stockholms kommun

On-site
SEK 700,000 - 900,000
Senior 3D Environment Artist
Senior 3D Environment Artist

Snowprint Studios • Stockholms kommun

Hybrid
SEK 420,000 - 620,000
Concept Artist
Concept Artist

Snowprint Studios AB • Stockholms kommun

On-site
SEK 480,000 - 640,000
Senior UI Designer
Senior UI Designer

Snowprint Studios AB • Stockholms kommun

On-site
SEK 700,000 - 950,000
Senior 3D Character Artist - Lead Stylized Assets in Unity
Senior 3D Character Artist - Lead Stylized Assets in Unity

Snowprint Studios • Stockholms kommun

Hybrid
SEK 700,000 - 900,000
Senior 3D Artist - Sweden (Onsite)
Senior 3D Artist - Sweden (Onsite)

Houseofhow • Bodens kommun

On-site
SEK 491,427 - 819,045
Sound Designer
Sound Designer

GamesMarkt • Stockholms kommun

Hybrid
SEK 420,000 - 640,000
Hybrid work setup
Lead Character Artist [Fixed Term]
Lead Character Artist [Fixed Term]

Avalanche Studios Group • Stockholms kommun

On-site
SEK 700,204 - 915,652
3D Character Artist job at Avalanche Studios, Sweden
3D Character Artist job at Avalanche Studios, Sweden

Festybay • Stockholms kommun

Hybrid
SEK 613,800 - 781,200
Minimum 25–30 paid vacation days
Occupational pension contribution
Wellness subsidies
Backend Developer
Backend Developer

GamesMarkt • Stockholms kommun

Hybrid
SEK 700,000 - 1,200,000