Senior/Principal Render Engineer

Sharkmob

Skåne län

On-site

SEK 450,000 - 650,000

Full time

14 days+

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Job summary

Sharkmob is hiring a Render Engineer for their Core Systems team in Skåne län, Sweden. You will be responsible for enhancing the visual fidelity and performance of games through modern rendering techniques and optimization strategies.

The ideal candidate has excellent experience with C++, shader programming, and contributes to the full development cycle of game projects. The role emphasizes collaboration and technical expertise, ensuring the best visual and performance standards in game rendering.

Qualifications

  • Excellent mastery of C++ and shader programming.
  • Experience through full development cycle for at least one PC and console game.
  • Great understanding of modern rendering pipelines.

Responsibilities

  • Expand and redefine the team's responsibilities.
  • Optimize GPU, CPU and memory performance.
  • Diagnose and fix rendering system issues.

Skills

C++ mastery
Shader programming
Modern rendering techniques
CPU/GPU architecture understanding
Game engine design skills

Tools

Unreal Engine
DirectX 12
Vulkan

Job description

The role

The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.

Responsibilities

As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays. You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.

Some examples of what we'll be doing:

  • Console development
  • Rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity
  • GPU, CPU and memory optimization, including improved concurrency
  • Diagnosing, fixing and preventing GPU and CPU crashes in render systems
Desired experience and skills - you have:
  • Excellent mastery of C++ and shader programming
  • Contributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console
  • Great understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work
  • In-depth understanding of CPU and GPU architecture
  • Exceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine
  • Please note that relocation support is not offered for this position
It's great if you also have experience in:
  • Working with Unreal Engine
  • PlayStation 5 and Xbox Series X development
  • Working on competitive games with high framerate
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