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Sharkmob is hiring a Render Engineer for their Core Systems team in Skåne län, Sweden. You will be responsible for enhancing the visual fidelity and performance of games through modern rendering techniques and optimization strategies.
The ideal candidate has excellent experience with C++, shader programming, and contributes to the full development cycle of game projects. The role emphasizes collaboration and technical expertise, ensuring the best visual and performance standards in game rendering.
The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.
As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays. You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.
Some examples of what we'll be doing: