Rendering Engineer

Swediumglobal

Malmö

On-site

SEK 666,032 - 856,327

Full time

14 days+
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Job summary

A technology solutions company is seeking a Rendering Engineer in Sweden to lead visual development of applications. Candidates should have proficiency in C++, OpenGL, and Vulkan, focusing on real-time graphics for embedded and mobile systems. Responsibilities include optimizing rendering pipelines, writing shaders, and collaborating with creative teams.

Qualifications

  • Exceptional proficiency in C++ with deep understanding of memory management.
  • Extensive experience with OpenGL and/or Vulkan, understanding the graphics pipeline.
  • Proven ability to write high-quality, performant shaders in GLSL.
  • Experience developing for resource-constrained environments.

Responsibilities

  • Design, develop, and optimize rendering pipeline using C++ and modern graphics APIs.
  • Write and optimize high-performance shaders to create visual effects.
  • Profile and optimize rendering performance for embedded and mobile platforms.
  • Implement and maintain 3D rendering systems, including scene graph management.
  • Collaborate with artists, designers, and other engineers.

Skills

C++
GLSL
OpenGL
Vulkan
Problem-solving

Job description

Swedium Global Servicesis the growing System Engineering and Solution Company, offers services like Semiconductor Engineering R&D Services, Embedded Systems Development, Custom Application Software Development, Web and Cloud Application Development, Testing Services, Consultancy and Outsourcing services to our clients across the globe for an onsite and offshore business model. Swedium Global is having presence in Sweden, Finland, Poland, Czech Republic and in India.

Location:Onsite in Sweden

About the Role:

We are seeking a highly skilled Rendering Engineer to lead the visual development of our next-generation applications. You'll be a key member of our team, responsible for creating high-performance, real-time graphics on various platforms, with a focus on embedded and mobile systems. This is a role for a true specialist with a passion for C++ and low-level graphics programming.

What You'll Do:

  • Rendering Pipeline Development: Design, develop, and optimize our rendering pipeline usingC++and modern graphics APIs.
  • Shader Development: Write and optimize high-performance shaders inGLSLto create stunning visual effects, including lighting, shadows, and post-processing.
  • Performance Optimization: Profile and optimize rendering performance for embedded and mobile platforms, ensuring low latency and efficient use of GPU and CPU resources.
  • 3D Systems: Implement and maintain 3D rendering systems, including scene graph management, asset pipelines, and rendering algorithms.
  • Collaboration: Work closely with artists, designers, and other engineers to bring creative visions to life while maintaining technical excellence.

What We're Looking For:

  • C++ Master: Exceptional proficiency inC++with a deep understanding of memory management and performance-critical code.
  • Graphics API Expertise: Extensive experience withOpenGLand/orVulkan. You should understand the entire graphics pipeline from vertex to fragment.
  • Shader Proficiency: Proven ability to write high-quality, performant shaders inGLSL.
  • Embedded Focus: Experience developing for resource-constrained environments, such as embedded systems or mobile devices.
  • Problem Solver: Strong analytical skills and a passion for debugging complex rendering issues.

Bonus Points:

  • Experience ingame development, particularly on mobile platforms.
  • A strong portfolio of personal projects demonstrating your rendering skills.
Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Embedded Developer
Embedded Developer

Swediumglobal • Lund

On-site
Senior SW Engineer - C++
Senior SW Engineer - C++

Swediumglobal • Stockholms kommun

On-site
SEK 471,000 - 661,000
Senior/Principal Render Engineer
Senior/Principal Render Engineer

Sharkmob • Skåne län

On-site
SEK 450,000 - 650,000
Software Developer
Software Developer

Swediumglobal • Stockholm

On-site
SEK 494,000 - 770,000
Senior Real-Time Graphics Engineer
Senior Real-Time Graphics Engineer

Sharkmob • Skåne län

On-site
SEK 450,000 - 650,000
Senior Embedded Software Engineer (C++ / Embedded Linux)
Senior Embedded Software Engineer (C++ / Embedded Linux)

Swediumglobal • Malmö kommun

On-site
SEK 595,000 - 812,000
Software Engineer
Software Engineer

Swediumglobal • Göteborg

On-site
C++ Developer
C++ Developer

Swediumglobal • Stockholms kommun

On-site
SEK 548,000 - 768,000
Game Developer - Remote
Game Developer - Remote

YO IT Consulting • Sweden

On-site
USD 75,768 - 123,984
C++ Developer
C++ Developer

Swediumglobal • Stockholms kommun

On-site
SEK 600,000 - 850,000