Senior UI Technical Artist

Sharkmob

Malmö kommun

On-site

SEK 543,006 - 814,509

Full time

14 days+
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Job summary

Sharkmob in Malmö, Sweden is seeking a passionate Senior UI Tech Artist to join a new team working on the tactical open-world extraction shooter, Exoborne. The role involves creating interactive UI elements, developing shaders, and collaborating closely with engineers. Candidates should have at least 7 years of experience in UI/UX for video games, proficiency in scripting, and a strong portfolio. Sharkmob values inclusivity and diverse perspectives, aiming to shape the future of multiplayer gaming.

Qualifications

  • Minimum of 7 years of professional experience in UI/UX implementation for video games.
  • Exceptional skills in UI implementation, knowledge of modern layouting languages and tools.
  • Strong technical skills including experience with shaders and scripting.
  • Solid understanding of game development pipelines.
  • Proficient in written and spoken English.
  • Up-to-date portfolio showcasing relevant projects.

Responsibilities

  • Create interactive UI elements that enhance gameplay experience.
  • Collaborate with engineers to implement UI assets into the game engine.
  • Develop and maintain shaders and materials for UI elements.
  • Contribute to UI tools and workflows, streamlining the creation process.
  • Mentor junior and intermediate tech artists.

Skills

UI/UX implementation
Shader development
Scripting (Python, C#, HLSL)
Collaboration with cross-functional teams
Knowledge of layouting languages/tools
Figma design tool

Tools

Unreal Engine
Unity

Job description

With the upcoming release of Exoborne, a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. We are looking for a passionate Senior UI Tech Artist to join a newly formed team and be part of shaping the future of how we work with and create innovative and player focused UI.

The role

We are looking for someone to be a link between the artistic vision and the technical solution for our project. A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a great game.

Example of responsibilities
  • Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
  • Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.
  • Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.
  • UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.
  • Mentor: You will help mentor and guide our junior and intermediate tech artists.
Requirements
  • Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
  • Exceptional skills in UI implementation (e.g., knowledge of modern layouting languages and tools).
  • Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g., Unity, Unreal Engine).
  • Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
  • Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
  • Unhindered in English, both written and spoken.
  • Up to date portfolio showcasing relevant projects.
We would love for you to have:
  • Some knowledge of C++.
  • Experience with working in Unreal Engine and console development.
  • Solid knowledge of UI design, including an understanding of user-centred design principles, typography, layout, and interactivity.
  • Experience with the Figma design tool.
Who we are

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt – a battle royale set in the Vampire: The Masquerade universe, was released in 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior UI Tech Artist: Craft Immersive UI & Shaders
Senior UI Tech Artist: Craft Immersive UI & Shaders

Sharkmob • Malmö kommun

On-site
SEK 543,000 - 815,000
Site Reliability Engineer
Site Reliability Engineer

Sharkmob • Malmö kommun

On-site
SEK 800,000 - 1,000,000
Build Engineer
Build Engineer

Sharkmob • Malmö kommun

On-site
SEK 40,000 - 60,000
Senior Core Systems Engineer
Senior Core Systems Engineer

Sharkmob • Malmö kommun

On-site
SEK 900,000 - 1,300,000
Senior Core Systems Engineer
Senior Core Systems Engineer

Sharkmob AB • Malmö kommun

On-site
SEK 900,000 - 1,200,000
Sharkmob is hiring Senior Gameplay Animator, Sweden Sharkmob
Sharkmob is hiring Senior Gameplay Animator, Sweden Sharkmob

Festybay • Malmö kommun

On-site
SEK 600,000 - 900,000
Relocation support
State-of-the-art tools
MoCap department access
Senior Data Scientist
Senior Data Scientist

Sharkmob AB • Malmö kommun

On-site
SEK 900,000 - 1,300,000
Senior Data Scientist
Senior Data Scientist

Sharkmob • Malmö kommun

On-site
SEK 700,000 - 900,000
Release Manager
Release Manager

Sharkmob • Malmö kommun

On-site
SEK 600,000 - 800,000
Senior Gameplay Animator – AAA UE5, Exoborne (Malmö)
Senior Gameplay Animator – AAA UE5, Exoborne (Malmö)

Festybay • Malmö kommun

On-site
SEK 600,000 - 900,000
Relocation support
State-of-the-art tools
MoCap department access