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Sharkmob is seeking a Render Engineer for the Core Systems team in Malmö, Sweden, to improve rendering capabilities in their games.
The role requires extensive experience in C++, shader programming, and knowledge of modern rendering techniques. Responsibilities include developing features for consoles and optimizing performance. Candidates must thrive in sharing knowledge and collaborating with peers.
The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.
As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays.
You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug – helping those around you grow as engineers comes naturally to you.
You are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you. You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively.