Senior Character Concept Artist

Sharkmob

Malmö kommun

Sur place

SEK 700 000 - 1 100 000

Plein temps

Il y a 2 jours
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Résumé du poste

Sharkmob is looking for a Senior Character Concept Artist to shape character and creature concepts and set the visual style for our projects. You will work closely with the Art Director to ensure the artistic vision is realized and upheld across outsourcing partners.

Bring a deep knowledge of game development, strong anatomy and design fundamentals, and a passion for creating believable and memorable characters, both organic and mechanical.

Qualifications

  • Exceptional character art portfolio with hard surface design examples.
  • 5+ years' experience in AAA game development.
  • Creative mindset for visual problem solving and iterative design.
  • Strong fundamentals in anatomy, shape language, and industrial design.

Responsabilités

  • Create grounded, appealing character concepts for broad audiences.
  • Maintain a consistent visual style aligned with Art Direction.
  • Collaborate with Art Director and Character Team to review progress.
  • Work with wider art team and disciplines to ensure clear handoffs downstream.

Connaissances

Character design
Hard surface design
Portfolio review
Visual problem solving

Outils

Blender
ZBrush

Description du poste

The role

We are seeking a talented and ambitious Senior Character Concept Artist to join our creative concept team. As a Senior Character Concept Artist, you will be responsible for helping to set the style and design of a wide variety of character and creature concepts. You should bring a deep knowledge of game development, experience and passion to create believable and appealing characters organic and mechanical. As a senior working with the Art Director, you will be responsible for creating inspiring work for the wider development team, and setting the benchmark for outsourcing partners, whilst ensuring the artistic vision is adhered to.


Responsibilities


  • Creating grounded and believable character designs that appeal to a broad market.

  • Creating and maintaining a consistent visual style that fits within the Art Direction for the project.

  • Communicate with the Art Director and Character Team to discuss progress and review work.

  • Collaborate with the wider art team and other disciplines to understand their requirements and ensure clarity for teams downstream in the pipeline.


Requirements


  • An exceptional character art portfolio with aspects of hard surface design, showing a wide range of character designs.

  • 5+ years' experience working in AAA game development.

  • Creative mindset towards visual problem solving and dynamic iteration.

  • Strong artistic fundamentals that show a deep understanding of anatomy, shape hierarchy, and industrial design.


Bonus points


  • Familiarity with Blender, Zbrush, or similar 3D content packages

  • Familiarity with video game product development including workflow, tools, limits of technology, collaborative iteration

  • Active communicator, comfortable with interacting with other disciplines.

  • Good organizational and time management skills.


Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.


At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.


We're eager for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.


Sharkmob makes multiplayer games with a focus on the player and the community. Many of us come from a PC and console background and we always push for AAA production value in our projects. We love to constantly challenge ourselves, pushing technology to the max while applying every ounce of skill and creativity we have.

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