Senior Environment Artist: Immersive Terrain Designer

Elsewhere Entertainment

Malmö kommun

On-site

SEK 650,000 - 900,000

Full time

14 days+
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Job summary

Elsewhere Entertainment is seeking a Senior Environment Artist – Terrain to help craft large-scale, immersive landscapes that support gameplay, narrative, and visual direction. You’ll collaborate with designers and artists to transform creative vision into playable terrain, balancing artistry with performance in a fast-paced team.

The role emphasizes collaboration, continual pipeline improvement, and staying adaptable to project needs across four onsite work days per week in Malmö or Warsaw.

Qualifications

  • A strong portfolio demonstrating experience and interest in 3D terrain and world creation.
  • Professional experience contributing to environment or world terrain development in AAA or comparable game development contexts.
  • Strong artistic and design skills, including a keen eye for composition, color theory, and visual storytelling.
  • Proficiency in industry-standard terrain modeling software like Gaia or World Creator.
  • Experience working in modern game engines and understanding performance considerations such as budgets and memory constraints.
  • Approach challenges from artistic, production, and technical perspectives.
  • Can communicate visual ideas clearly, including through sketches or traditional media.
  • Work effectively in collaborative team environments.
  • Adapt to evolving project needs and shifting priorities.

Responsibilities

  • Contribute to ideation of large spaces through research, descriptions, and references.
  • Create and refine large-scale terrain using engine tools and sculpting software for gameplay and visual direction.
  • Generate heightmaps, splat maps, and mask data for clean topology and efficient world composition.
  • Use procedural tools and LiDAR-based samples to build seamless landscapes with artistic control.
  • Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and gameplay flow.
  • Partner with foliage, biome, lighting, and environment artists for cohesive integration.
  • Contribute to terrain workflow documentation and ongoing pipeline improvements.

Skills

3D terrain
world creation
AAA game development
artistic & design sense
communication of visual ideas
collaborative work
Adaptability

Tools

Gaia
World Creator
Unreal Engine
LiDAR data tools

Job description

Elsewhere Entertainment is seeking a Senior Environment Artist – Terrain to help craft large-scale, immersive landscapes that support gameplay, narrative, and visual direction. You’ll collaborate with designers and artists to transform creative vision into playable terrain, balancing artistry with performance in a fast-paced team.

The role emphasizes collaboration, continual pipeline improvement, and staying adaptable to project needs across four onsite work days per week in Malmö or Warsaw.

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