Senior Environment Artist

Zeni Max Media, Inc.

Uppsala kommun

Hybrid

SEK 446,400 - 669,600

Full time

14 days+
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

A leading game development studio in Uppsala is seeking a Senior Environment Artist to take ownership of the environment art pipeline for AAA titles. The role requires strong skills in creating textures and materials, along with collaboration across teams. Ideal candidates will have experience with AAA titles, a strong understanding of visual hierarchy, and a commitment to high-quality art. This position offers a chance to work in a vibrant city and be part of a diverse team.

Qualifications

  • Experience with AAA titles shipped.
  • Strong capability in creating textures and materials.
  • Expert knowledge of industry standard 3D modeling, sculpting.
  • Technical understanding of AAA pipelines.

Responsibilities

  • Manage the complete environment art pipeline.
  • Create modular kits and photoreal textures.
  • Collaborate with cross-functional teams.
  • Deliver high quality art following established direction.
  • Mentor junior artists.

Skills

Creating textures and materials
3D art execution
Visual hierarchy understanding
Fluent in English
Game editor experience

Tools

3D modeling software
PBR texturing packages

Job description

MachineGames is looking for a Senior Environment Artist to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and World Art Director and you will collaborate in cross-functional teams on a daily basis. A focus for this role will be on creating high quality materials and we are looking for a senior artist with an interest in just that, while being able to craft visually strong and cohesive environments in the highest standard.

We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities
  • Take ownership of the entire environment art pipeline: creation of assets, modular kits and photoreal textures & materials, along with an understanding of set dressing and large-scale composition.
  • Deliver high quality art whilst following established art direction.
  • Share knowledge with the team and mentor/guides more junior artists.
  • Collaborate with level design, architects, tech, light and VFX, directors, and other departments.
  • Work with leads/directors to continually revise game environments, refine visual quality, and incorporate storytelling and drama.
  • Take ownership of levels while respecting deadlines.
  • Environment building according to level design requirements and gameplay constraints.
Qualifications
  • Working experience with AAA titles shipped.
  • Strong capability in creating textures and materials.
  • Great understanding of visual hierarchy.
  • Excellence in 3D art execution and building out environments with great attention to detail.
  • Expert knowledge of industry standard 3D modeling, sculpting and PBR texturing packages.
  • Technical understanding of AAA pipelines and performance budgets.
  • Understands and can work within technical constraints.
  • Interest in new workflows and technical advancements.
  • Fluent in English, both in written and verbal form.
  • Experience with game editors.
  • Level Design and Photogrammetry skills are considered a plus.
  • Passion for games and art!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Site Visit

The next step will be an invitation to come out and meet the team at the studio for onsite interviews.

Your Privacy

ZeniMax understands the importance of privacy. Please review the Applicant Privacy Notice attached to each position, which explains how we process the personal information we collect about you when you apply for a job or submit information to us through our job portal. BY APPLYING FOR THIS OR ANY POSITION, SHARING THIS JOB, OR OTHERWISE PROVIDING US WITH YOUR PERSONAL INFORMATION THROUGH THIS JOB PORTAL, YOU ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTOOD THE APPLICANT PRIVACY NOTICE, WHICH IS SET FORTH IN THE “APPLICANT PRIVACY NOTICE” SECTION BELOW EACH POSITION.

You will receive an automated email confirming we have received your resume.

Due to the high volume of applications received, it's not possible for us to respond directly to each candidate.

Don't see your desired position listed? Apply under "General Application" instead!

If you are selected, you will be contacted by our team for an initial phone screen to chat about your previous experience.

You may go through one or two phone interviews, and possibly a follow-up Skype call.

If your qualifications do not match the criteria of a current position, your resume will be kept on file.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior 3D Environment Artist (Fixed term)
Senior 3D Environment Artist (Fixed term)

Envarstudio • Stockholms kommun

On-site
SEK 550,000 - 850,000
Senior 3D Artist - Sweden (Onsite)
Senior 3D Artist - Sweden (Onsite)

Houseofhow • Bodens kommun

On-site
SEK 491,000 - 820,000
Senior 3D Environment Artist (Fixed term)
Senior 3D Environment Artist (Fixed term)

Envar • Stockholms kommun

On-site
SEK 650,000 - 850,000
Lead Technical Artist
Lead Technical Artist

Clutch Recruitment • Stockholms kommun

Hybrid
SEK 600,000 - 750,000
30 days of annual leave
Private health insurance
Pension scheme
+4
2D Game Artist/Concept
2D Game Artist/Concept

Elkab Studios AB • Stockholms kommun

On-site
SEK 420,000 - 660,000
Senior Gameplay Programmer (Fixed-Term)
Senior Gameplay Programmer (Fixed-Term)

Arrowhead Game Studios • Stockholms kommun

Hybrid
SEK 700,000 - 1,100,000
2D Game Artist
2D Game Artist

Evolution • Stockholms kommun

On-site
SEK 383,000 - 549,000
Competitive pension
Health and medical insurance
30 paid vacation days
+3
Technical Artist Job at Avalanche Studios, Sweden 2026
Technical Artist Job at Avalanche Studios, Sweden 2026

Festybay • Stockholms kommun

Hybrid
Senior Gameplay Programmer (Contractor)
Senior Gameplay Programmer (Contractor)

Arrowhead Game Studios • Stockholms kommun

Hybrid
SEK 900,000 - 1,100,000
Pet friendly office
Hybrid setup
Stockholm location
Senior (or above) Environment Artist- Terrain
Senior (or above) Environment Artist- Terrain

Elsewhere Entertainment • Malmö kommun

On-site
SEK 650,000 - 900,000