Senior Gameplay Programmer (Contractor)

Arrowhead Game Studios

Stockholms kommun

Hybrid

SEK 900,000 - 1,100,000

Full time

14 days+
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Benefits offered by this job

Pet friendly office
Hybrid setup
Stockholm location

Job summary

Arrowhead Game Studios seeks a Senior Gameplay Programmer to advance gameplay and UI systems in a collaborative, cross-disciplinary team. You will shape UI end-to-end, guide teammates, and balance clarity, performance, and creativity across multiplayer live-service titles.

The role emphasizes building scalable, maintainable code in C++, with a focus on gameplay and UI systems that deliver engaging player experiences. Stockholm hybrid setup possible.

Qualifications

  • Senior developer with focus on gameplay UI systems.
  • 5+ years of hands-on experience developing gameplay features and systems, especially for multiplayer games.
  • Experience with UI development, preferably with the Noesis framework.
  • Experience with WPF or MVVM architectural patterns.
  • Strong understanding of UI design principles and industry-standard UI tools.
  • Solid understanding of CPU architecture, memory and performance trade-offs.
  • Ability to create gameplay/UI systems that support emergent interactions.
  • Familiarity with a broad range of development areas: gameplay, content creation, physics, animation, AI, and systems integration.
  • Strong foundation in 3D math (linear algebra, vectors, matrices).
  • One or more shipped titles in a C++ environment (custom engine, Unreal, or Unity).
  • Experience with live service development and maintaining code post-launch.
  • Fluency in written and spoken English.

Responsibilities

  • Design, implement, and maintain gameplay and UI systems and features in C++.
  • Build and own UI systems using WPF or MVVM architectural patterns.
  • Build dynamic systems that interact in overlapping, emergent ways.
  • Write gameplay and UI code that is clean, scalable, and performance-aware.
  • Profile and optimize systems to keep frame time, memory, and networking stable.
  • Debug complex gameplay and UI issues, from multi-system interactions to edge cases.
  • Collaborate with design, QA, and production to ensure features are technically robust and engaging for players.
  • Help maintain consistent standards through code reviews, discussions, and technical guidance.
  • Contribute to a healthy, collaborative team culture by sharing knowledge and supporting peers.
  • Act as a point of clarity in design and implementation, supporting alignment across technical and non-technical stakeholders.
  • Work with industry-standard tools for production tracking (e.g., Jira, Confluence) to keep work transparent and traceable.
  • Write and maintain documentation that makes systems, workflows, and decisions clear to the team

Skills

C++ skills
Gameplay features
UI development
Noesis framework
WPF
MVVM
UI design principles
CPU architecture
3D math
Shipped titles
Live service
English fluency

Tools

Stingray engine
Jira
Confluence

Job description

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?

We are now looking for a Senior Gameplay Programmer

We're expanding our gameplay programming team and looking for a senior, experienced developer who cares about writing clean and maintainable code, with a specific focus on gameplay UI systems.

You'll be joining a collaborative team of engineers, designers, and artists who enjoy solving complex problems together. We're not just looking for someone who can write code, we're looking for someone who can shape UI systems end-to-end, guide teammates, and balance clarity, performance, and creativity in everything they do.

We use a heavily customized version of Stingray, and our development is primarily in C++. The focus is on building gameplay and UI systems that are reliable, scalable, and performant, particularly for multiplayer and live service environments.

What you’ll do
  • Design, implement, and maintain gameplay and UI systems and features in C++.
  • Build and own UI systems using WPF or MVVM architectural patterns.
  • Build dynamic systems that interact in overlapping, emergent ways.
  • Write gameplay and UI code that is clean, scalable, and performance-aware.
  • Profile and optimize systems to keep frame time, memory, and networking stable.
  • Debug complex gameplay and UI issues, from multi-system interactions to edge cases.
  • Collaborate with design, QA, and production to ensure features are technically robust and engaging for players.
  • Help maintain consistent standards through code reviews, discussions, and technical guidance.
  • Contribute to a healthy, collaborative team culture by sharing knowledge and supporting peers.
  • Act as a point of clarity in design and implementation, supporting alignment across technical and non-technical stakeholders.
  • Work with industry-standard tools for production tracking (e.g., Jira, Confluence) to keep work transparent and traceable.
  • Write and maintain documentation that makes systems, workflows, and decisions clear to the team
What we’re looking for
  • Excellent C++ skills and deep, senior-level experience in a game engine context.
  • 5+ years of hands-on experience developing gameplay features and systems, especially for multiplayer games (shooters a strong plus).
  • Hands-on experience with UI development, preferably with the Noesis framework.
  • Experience with either WPF or MVVM architectural patterns.
  • Solid understanding of UI design principles and familiarity with industry-standard UI design tools.
  • Strong understanding of CPU architecture, memory, and performance trade-offs.
  • Ability to create gameplay and UI systems that support emergent interactions.
  • Familiarity with a broad range of development areas: gameplay, content creation, physics, animation, AI, and systems integration.
  • Strong foundation in 3D math (linear algebra, vectors, matrices).
  • One or more shipped titles in a C++ environment (custom engine, Unreal, or Unity).
  • Experience with live service development and maintaining code post-launch.
  • Fluency in written and spoken English.
You’ll be a great fit if…
  • You're a senior engineer who can operate independently from day one, with little onboarding needed.
  • You enjoy solving hard problems and sharing what you learn.
  • You care about writing maintainable code that others can understand and extend.
  • You're collaborative, supportive, and open to feedback, and you give it kindly too.You're curious, practical, and like to keep things relaxed but focused.
  • You're comfortable driving technical alignment across both technical and non-technical stakeholders.
Practical Information
  • Contract type: Fixed-term, 12 months (ideal start: October).
  • Scope: Full-time, 40 hours per week.
  • Location: Stockholm office, hybrid setup possible.
  • Eligibility: You must already have the right to work in Sweden and be based in or near Stockholm.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

What we offer

Arrowhead Game Studios is a growing team of about 140+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together.

Located in the heart of Södermalm, in Fatburen in the middle of the Game Dev scene we enjoy everything Stockholm has to offer. The is a a lot of different types of activities immediately available on our doorstep.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

We also have numerous work benefits for all our employees. You can read about them here!

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