Senior Core Systems Engineer

Sharkmob AB

Malmö kommun

On-site

SEK 900,000 - 1,200,000

Full time

14 hours ago
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Job summary

Sharkmob AB in Malmö is seeking a senior engineer for our Core Systems team to work on the game engine powering our Unreal 5-based projects. You’ll guide architecture decisions, mentor teammates, and deliver high-quality engine features that meet our visual and performance goals.

We value deep experience in C++ and shader programming, a solid understanding of CPU/GPU architecture, and a track record of shipping in a feature-rich engine.

Qualifications

  • Experience in C++ and shader programming.
  • Understanding of CPU and GPU architecture.
  • Experience improving upon and working in a feature-rich game engine.

Responsibilities

  • Multi-platform development
  • Improve performance and stability of our game
  • Implement and adapt rendering features, such as modern lighting techniques
  • Find, diagnose, understand and fix crashes in low level systems

Skills

C++
Shader programming
CPU/GPU architecture

Tools

Unreal Engine

Job description

The Core Systems team at Sharkmob is responsible for the features and performance of the game engine we’re using – Unreal 5. We are now looking to add a new team member with experience in game engine development.

The role

The Core Systems team at Sharkmob is responsible for the features and performance of the game engine we’re using – Unreal 5. We are now looking to add a new team member with experience in game engine development.

The team

As a senior engineer on the team, you’re comfortable guiding others through your thought process and explaining how and why a particular solution does or does not work. You showcase a strong ability to find work that needs to be done, and to carry it out all the way to completion, and you can prioritize work according to the needs of the project.

Responsibilities
Some examples of what we’ll be doing:
  • Multi-platform development
  • Improve performance and stability of our game
  • Implement and adapt rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity
  • Find, diagnose, understand and fix crashes in low level systems
Requirements
  • Experience in C++ and shader programming
  • Understanding of CPU and GPU architecture
  • Experience improving upon and working in a feature-rich game engine

You are committed to high technical standards as well as contributing to a good workplace for yourself and the team around you. You work with purpose, and colleagues in other disciplines are appreciative of your ability to communicate and collaborate effectively.

Bonus points
It’s great if you also have experience in:
  • Working with Unreal Engine
  • PlayStation 5 and Xbox Series X development
  • Modern rendering pipelines (such as DirectX 12/Vulkan)
Who we are

Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.

At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.

We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

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