Runtime Technical Artist: Performance & Optimization

Electronic Arts

Stockholms kommun

Hybrid

SEK 550,000 - 720,000

Part time

14 days+
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Job summary

Electronic Arts’ Battlefield Studios in Sweden (Stockholm/Gothenburg) is seeking a Technical Artist to support the Technical Art Director and the Runtime Performance Team. You will assist the art team with engine-level solutions, help define budgets for content, and report on project performance under direct supervision.

The role requires 3+ years in technical art for games, with a strong sense of how art impacts performance and rendering, plus familiarity with content pipelines and basic

Qualifications

  • 3+ years of experience in technical art for games and AAA shipped titles is desirable.
  • Strong understanding of how art affects performance and rendering.
  • Understanding of content creation pipelines and optimization techniques.
  • Some scripting skills and familiarity with game tooling is preferred.

Responsibilities

  • Report concerns about artistic goals vs. practical constraints.
  • Provide technical feedback on performance and budgets to project leaders.
  • Conduct in-depth performance evaluations of content and scenes with recommendations.
  • Offer technical expertise to help stakeholders make informed decisions.
  • Profile performance and triage bugs to stay on top of issues.
  • Define asset budgets and maintain technical constraints for assets.
  • Document technical processes across the project for art and tech teams.
  • Review content and the game to ensure consistency and quality.

Skills

Technical Art
Scripting basics
Profiling tools
Content creation
Art performance

Tools

PIX
RenderDoc

Job description

Electronic Arts’ Battlefield Studios in Sweden (Stockholm/Gothenburg) is seeking a Technical Artist to support the Technical Art Director and the Runtime Performance Team. You will assist the art team with engine-level solutions, help define budgets for content, and report on project performance under direct supervision.

The role requires 3+ years in technical art for games, with a strong sense of how art impacts performance and rendering, plus familiarity with content pipelines and basic

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