Senior Technical Artist: Performance, Shaders & Tooling Lead

Avalanche Studios

Stockholms kommun

Hybrid

SEK 669,600 - 892,800

Full time

14 days+

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Job summary

Avalanche Studios is seeking a Senior Technical Artist in Stockholm to push the limits of proprietary technology and optimize performance for game assets. The ideal candidate has 8 to 10+ years of experience, excels in Maya, and has strong skills in Python scripting and shader development.

This role involves identifying performance bottlenecks, driving shader improvements, and supporting artist workflows. The Stockholm office embodies the vibrant game industry culture, requiring collaboration on-site three days a week.

Qualifications

  • 8 to 10+ years of experience as a technical artist.
  • Self-motivated problem solver with minimal direction.
  • Deep understanding of game-engine pipelines and graphics principles.

Responsibilities

  • Identify performance bottlenecks and implement optimizations.
  • Lead shader development in collaboration with rendering programmers.
  • Maintain and improve artist tooling and pipelines.
  • Translate milestone goals into actionable tasks.
  • Collaborate across disciplines and provide constructive feedback.

Skills

Maya expertise
Scripting with Python
Shader development
Debugging and profiling
Memory optimization
C++ navigation
Communication skills

Job description

Avalanche Studios is seeking a Senior Technical Artist in Stockholm to push the limits of proprietary technology and optimize performance for game assets. The ideal candidate has 8 to 10+ years of experience, excels in Maya, and has strong skills in Python scripting and shader development.

This role involves identifying performance bottlenecks, driving shader improvements, and supporting artist workflows. The Stockholm office embodies the vibrant game industry culture, requiring collaboration on-site three days a week.

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