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YO IT Consulting (Remote) seeks a Game Tools & Modding Engineer to join a client team for high-performance, real-time graphics work. You’ll focus on rendering pipelines, shaders, and engine-level features using C++ across DirectX, Vulkan, OpenGL, or Metal.
Responsibilities include building tools and modding support, optimizing CPU/GPU performance, and collaborating with designers and engineers to deliver premium experiences in a distributed team environment.
Job Title: Game Developer
Job Type: Contract
Location: Remote
Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.