Gameplay Programmer (C++)

Coody

Stockholms kommun

On-site

SEK 558,000 - 781,200

Full time

14 days+
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Job summary

Coody is seeking a Senior Gameplay Programmer in Stockholms län, Sweden, to design and build gameplay systems that enhance the player experience. The ideal candidate will have over 5 years of hands-on experience, excellent C++ skills, and a strong understanding of CPU architecture and performance optimization. This role involves working closely with designers and QA to ensure quality gameplay systems. Join a dynamic team where your contributions directly impact player engagement and enjoyment.

Qualifications

  • 5+ years of hands-on experience developing gameplay systems, preferably in multiplayer games.
  • Excellent C++ skills with deep experience in a game engine environment.
  • Strong understanding of CPU architecture, memory, and performance trade-offs.

Responsibilities

  • Design, build, and evolve gameplay systems for player experience.
  • Work hands-on in C++ within modern game engines.
  • Take ownership of gameplay features from concept to implementation.

Skills

C++
Gameplay systems development
Understanding of CPU architecture
3D math
Fluent English

Job description

What you’ll be doing

As a Senior Gameplay Programmer at Coody, you’ll design, build, and evolve gameplay systems that sit at the core of player experience. You’ll work hands‑on in C++ within modern game engines, contributing to systems that are robust, scalable, and built for real‑world production.

Assignments are typically 6–24 months, and as a consultant you’re expected to ramp up quickly and deliver value from day one. You’ll take ownership of gameplay features from concept to implementation, working closely with designers, QA, and production to ensure systems are both technically sound and fun to play.

Who you are

We are seeking a Senior Gameplay Programmer with strong technical depth and a passion for building systems that create meaningful player experiences. You have a proven ability to take ownership, solve complex problems, and contribute to a team at a high level.

Here’s what we’re looking for:

  • 5+ years of hands‑on experience developing gameplay systems, preferably in multiplayer games (shooters are a strong plus)
  • Excellent C++ skills with deep experience in a game engine environment (custom engine or Unreal)
  • Strong understanding of CPU architecture, memory, and performance trade-offs
  • Ability to explain and apply concepts like CPU caches in real‑world code
  • Experience building gameplay systems that support emergent interactions
  • Broad familiarity across gameplay, physics, animation, AI, and systems integration
  • Strong foundation in 3D math (linear algebra, vectors, matrices)
  • Experience shipping at least one title in a C++ environment
  • Experience with live service development and maintaining systems post‑launch
  • Fluent in English (spoken and written)
Nice to have
  • Familiarity with ECS architectures
  • Experience building internal tools or improving developer workflows
  • Experience shipping on consoles (PS4/PS5, Xbox Series X|S)
  • Comfortable working with Git and modern development practices
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