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Apog Labs is seeking a freelance Unreal Engine Rendering Engineer to evaluate and optimize rendering performance for ATMOSFAR. This one-month contract will focus on profiling the rendering stack and identifying opportunities for improvement, delivering prioritized recommendations for the team.
The ideal candidate will have a strong background in real-time rendering, specifically with Unreal Engine 5.6 and up, and will work closely with both art and engineering teams. This role can be executed fully remote or in our Malmö office.
Unreal Engine Rendering Engineer (contract)
A propeller rumbles in the distance. You turn your head and gaze towards the horizon as you find yourself standing on the ledge of a steep drop with nothing but skies beneath you. An approaching gust throws you off balance and you feel as if you're about to tip over and down into the abyss. As your body jolts into action, correcting your stance, you hear a friend behind you scream \'watch out!\'. A flying craft, the Wasp, bursts through the clouds and heads straight towards you, chased by a menacing creature whose wingbeat echoes across the skies. This, you realize, is how your ATMOSFAR begins.
If your imagination is already churning, and you want to help us craft these kinds of experiences, come join us at Apog Labs! As our freelance UE Rendering Engineer, you will dig into how players see ATMOSFAR by auditing the lighting, geometry and image pipeline that bring planet Tycos to life. Over this focused one-month contract, you will profile and evaluate the rendering systems that everything else is viewed through, surfacing the performance wins that keep frames fast and beautiful.
This is a focused one-month contract to evaluate the current state of our rendering performance. You will dig into how the game looks and runs today, profile our rendering stack and identify where we're spending our frame time and memory while also surfacing any low-hanging fruit as well as bigger opportunities for optimization. ATMOSFAR has an established art and visual direction, with rendering features and scenes already in production. Rather than rebuilding systems, your job is to assess what exists, find where it's costing us and hand back clear, prioritized and actionable recommendations and quick wins where you can land them within the contract. The position is offered as an hourly freelance contract spanning one (1) month of full-time work and can be executed fully remote. However, we can also offer a desk to work from at our office in Malmö, Sweden.
We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.