Environment Art Intern

Electronic Arts (EA)

Stockholms kommun

Hybrid

SEK 156,000 - 212,000

Full time

47 hours ago
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Job summary

Electronic Arts invites energetic interns to join Battlefield Studios in Stockholm for a 6‑month internship beginning January 2027. You will learn environment art through our onboarding program and create game-ready props and scenes using Maya, ZBrush, and the Substance suite.

You will collaborate across teams in a hybrid model (onsite 3 days per week) and be guided by a mentor while you develop photorealistic environments and learn to optimize assets for real‑time gameplay.

Qualifications

  • Currently enrolled at a Swedish university with an internship plan.
  • Eligible to work in Stockholm without visa or relocation support.
  • Available for a full‑time 6‑month placement starting January 2027.

Responsibilities

  • Complete DICE Environment Art onboarding and learn Battlefield content creation with a mentor.
  • Build props, architecture, set dressings, and terrain using Maya, ZBrush, and Substance to support environments.
  • Plan, estimate, and implement work, owning learning progress during the internship.
  • Collaborate in stand-ups, playtests, and art reviews, and seek feedback to improve skills.

Skills

Portfolio emphasis
Photorealism
Team collaboration

Education

Enrolled at a Swedish university

Tools

Maya
ZBrush
Substance Suite

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Contract: 6-month Internship

Start Date: Late January 2027

Work Model: Hybrid (3 days onsite minimum)

The Challenge Ahead

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world‑class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

Responsibilities
  • You will complete our DICE Environment Art onboarding program, learning content creation for Battlefield with guidance from your mentor.
  • You will build props, architecture, set dressings, and terrain using Maya, ZBrush, and the Substance suite to support our game environments.
  • You will plan, estimate, and implement your work, taking ownership of your learning and progress throughout the internship.
  • You will collaborate with us in stand‑ups, playtests, and art review meetings, actively seeking feedback to improve your skills.
Skills
  • Experience creating 3D art with Maya, ZBrush, and the Substance suite, shown in your portfolio.
  • Experience deconstructing real‑world references to achieve photorealism in environment art.
  • Experience working with performance constraints and efficient asset creation for real‑time environments.
  • Experience collaborating in team settings, including actively seeking and applying feedback on your work.
Eligibility
  • You must be currently enrolled at university or education provider in Sweden with a planned internship period planned (e.g. LiA)
  • You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support
  • You are available to commence a full‑time 6 month placement at the end of January 2027. Please check with your school before applying.
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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