Sound Design Intern

Electronic Arts (EA)

Stockholms kommun

Hybrid

SEK 167,000 - 246,000

Full time

47 hours ago
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Job summary

Electronic Arts in Sweden offers a 6-month audio internship within Battlefield Studios. You will join teams across Criterion, DICE, Motive and Ripple Effect, working on Battlefield projects with Frostbite, focusing on sound design in a small area under a Lead Sound Designer.

You must be enrolled in a Swedish university, eligible to work in Stockholm, and available to start late January 2027. The program emphasizes hands-on creation, playtesting, feedback, and collaboration across disciplines in

Qualifications

  • Current enrollment at a Swedish university with a planned internship period.
  • Eligible to work in Stockholm, Sweden without visa relocation support.
  • Available to commence a full-time 6 month placement at end of January 2027.

Responsibilities

  • Work under a Lead Sound Designer in a defined area of project sound design.
  • Create content aligned with audio direction and implement in-game using Frostbite engine.
  • Refine content and supporting logic through playtesting and feedback sessions.
  • Provide and respond to audio feedback and act as an active mixer for assets.

Skills

Sound design
Audio implementation
Audio programming basics
Feedback & mixing
Team collaboration

Education

University student (Sweden)

Tools

Reaper
ProTools
Sound Forge
Waves
iZotope RX

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Contract: 6-month Internship

Start Date: Late January 2027

Work Model: Hybrid (3 days onsite minimum)

The Challenge Ahead

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

Responsibilities
  • Working under a Lead Sound Designer, you will work within a small and well defined area of a project's sound design.
  • You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.
  • You will refine the content and its supporting logic to ensure it is fit for purpose and improve quality, through playtesting and feedback sessions.
  • You will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.
Eligibility
  • You must be currently enrolled at university or education provider in Sweden with a planned internship period planned (e.g. LiA)
  • You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
  • You are available to commence a full-time 6 month placement at the end of January 2027. Please check with your school before applying.
Skills
  • Experience of designing sounds for interactive or linear media.
  • Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX.
  • Desire to develop your game audio production, implementation, and engineering skills.
  • Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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