UI Software Engineer - Scalable Platform

Electronic Arts

Stockholms kommun

Hybrid

SEK 700,000 - 1,000,000

Full time

14 days+
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Benefits offered by this job

Healthcare coverage
Mental well‑being support
Retirement savings
Paid time off
Family leaves
Complimentary games

Job summary

Electronic Arts' DICE studio in Stockholm is seeking a Software Engineer for the UI Engine team to contribute to core UI systems powering Battlefield. You will help optimize and stabilize the UI runtime while collaborating with senior engineers across disciplines.

The role focuses on scalable UI solutions, performance profiling, and system-level improvements in Frostbite, requiring independence on well-scoped tasks and a passion for real‑time entertainment.

Qualifications

  • 4+ years of professional software engineering experience.
  • Strong C++ skills and large codebase experience.
  • Experience with engine systems or central technology.
  • Profiling real-time CPU and memory usage is essential.
  • Ability to work independently on scoped tasks.

Responsibilities

  • Implement and maintain UI engine systems and features.
  • Analyze and improve CPU and memory performance with engineers.
  • Contribute to system refactoring and modernization.
  • Collaborate with central tech and performance teams to improve behavior.
  • Support debugging, profiling, and optimization across the UI stack.

Skills

C++
Engine systems
Real-time systems
Independent work

Job description

Locations: Stockholm, Stockholm County, Sweden

Role ID

215618

Worker Type

Temporary - with Benefits (EU & Malaysia)

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all‑in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

As a Software Engineer on the UI Engine team, you will contribute to the development and optimization of core UI systems that power Battlefield.

Working closely with senior engineers and cross‑discipline partners, you will implement scalable solutions, improve runtime performance, and help strengthen the robustness of our UI platform. This role is ideal for an experienced engineer who enjoys systems‑level challenges, performance work, and collaborating across technical domains.

You will contribute directly to improving the efficiency, stability, and maintainability of UI systems within Frostbite.

Responsibilities
  • Implement and maintain engine‑level UI systems and features.
  • Analyze and improve CPU and memory performance in collaboration with senior engineers.
  • Contribute to system refactoring and modernization efforts.
  • Work with central tech and performance teams to validate and improve system behavior.
  • Support debugging, profiling, and optimization efforts across the UI stack.
Example Work
  • Optimize runtime UI systems to improve CPU efficiency and memory usage.
  • Investigate and resolve performance bottlenecks in collaboration with engine teams.
  • Contribute to scalable system improvements driven by broader platform initiatives.
  • Implement profiling hooks and diagnostic improvements.
Requirements
  • 4+ years of professional software engineering experience.
  • Strong C++ skills and experience working in large codebases.
  • Experience working with engine systems or central technology.
  • Practical experience with CPU and memory profiling in real‑time applications.
  • Ability to work independently on well‑scoped implementation tasks.
Highly Meriting
  • Experience working with UI systems.
  • Familiarity with engine‑level debugging and performance tooling.
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

  • healthcare coverage
  • mental well‑being support
  • retirement savings
  • paid time off
  • family leaves
  • complimentary games
  • and more

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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