Core Software Engineer

Electronic Arts

Stockholms kommun

Hybrid

SEK 1,000,000 - 1,300,000

Full time

14 days+
Application generator

Get a reply from this employer — a resume and cover letter tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Electronic Arts' Battlefield Studios in Stockholm is seeking a Senior Core Software Engineer with a strong track record in C++ and low-level programming. You will help optimize runtime performance for both CPU and memory, contribute to the Frostbite-based pipeline, and push our live titles forward.

Reporting into the Technical Lead, you will collaborate with world-class engineers across Criterion, DICE, Motive and Ripple Effect to deliver maintainable code and new technology.

Qualifications

  • Experience with C++ and low-level programming.
  • Ability to optimize CPU performance and memory usage.
  • Experience with game engines and asset pipelines (bonus).

Responsibilities

  • Write high-quality, maintainable C++ code.
  • Help the studio adopt new technology and improve workflows.
  • Collaborate with Frostbite team and other engineers to push Battlefield forward.

Skills

C++
CPU optimization
Low-level programming
Quality mindset

Job description

Locations: Stockholm, Stockholm County, Sweden

Role ID

215613

Worker Type

Temporary - with Benefits (EU & Malaysia)

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET'S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Responsibilities

We are looking for a Senior Core Software Engineer with experience writing high-quality and maintainable code in C++. We find added value in candidates with expertise in optimizing for CPU performance and memory usage, and low-level understanding of the console and PC platforms.

We need your bravery to challenge existing ideas. You can identify the small things that make a big difference. You listen to other people's ideas, know how to embrace change, and you lead by example.

Reporting into Technical Lead, you will be a part of ensuring the studio and our live titles to adopt new technology and always improve the way we work. As an engineer, your ideas and implementations will change how DICE creates games. From within DICE and EA, being in a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities.

Requirements
  • Experience with C++
  • Experience with optimizing for CPU performance and memory usage
  • Experience with low level programming
  • Motivated to achieve with an eye towards quality
Bonus Qualifications
  • Experience with game engines, art content pipelines and workflows

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Core Software Engineer
Core Software Engineer

Electronic Arts (EA) • Stockholms kommun

On-site
SEK 700,000 - 1,100,000
Healthcare coverage
Mental well-being support
Retirement savings
+3
UI Software Engineer - Scalable Platform
UI Software Engineer - Scalable Platform

Electronic Arts • Stockholms kommun

Hybrid
SEK 700,000 - 1,000,000
Healthcare coverage
Mental well‑being support
Retirement savings
+3
Physics Engineer
Physics Engineer

Electronic Arts • Stockholms kommun

Hybrid
SEK 614,000 - 837,000
Healthcare coverage
Mental well-being support
Retirement savings
+2
Technical Designer (12-month contract)
Technical Designer (12-month contract)

Electronic Arts • Stockholms kommun

Hybrid
SEK 700,000 - 950,000
Runtime Technical Artist (8-month contract)
Runtime Technical Artist (8-month contract)

Electronic Arts • Stockholms kommun

Hybrid
SEK 550,000 - 720,000
UI Software Engineer - Scalable Platform
UI Software Engineer - Scalable Platform

Electronic Arts (EA) • Stockholms kommun

On-site
SEK 900,000 - 1,200,000
Healthcare coverage
Mental well-being support
Retirement savings
+4
Sound Designer (12-month contract)
Sound Designer (12-month contract)

Electronic Arts • Stockholms kommun

Hybrid
SEK 520,000 - 720,000
Technical UI Designer
Technical UI Designer

Electronic Arts • Stockholms kommun

Hybrid
SEK 520,000 - 860,000
Associate Creative Director - Battlefield
Associate Creative Director - Battlefield

Electronic Arts • Stockholms kommun

Hybrid
SEK 700,000 - 900,000
Senior Core Software Engineer — Hybrid (Stockholm)
Senior Core Software Engineer — Hybrid (Stockholm)

Electronic Arts • Stockholms kommun

Hybrid
SEK 1,000,000 - 1,300,000