Senior Combat Designer - Unreal Boss Encounters (Remote)

the hive

Braga

Hybrid

EUR 69,000 - 117,000

Part time

14 days+

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Benefits offered by this job

Competitive pay
Global remote work
Flexible schedule

Job summary

Side is seeking a hands-on Senior Technical Combat Designer for remote freelance work to create and balance boss encounters and enemies in Unreal Engine. The role covers design, animation hookup, and in-engine execution, with overlap to the CEST team.

Requirements include 5+ years in combat design, Unreal Engine proficiency, and experience with Maya/Blender. The contract is 3–6 months, up to 40 hours per week, and remote with flexible location.

Qualifications

  • 5+ years of experience designing and implementing combat for video games.
  • Ownership of 2+ combat characters or equivalent systems.
  • Hands-on Unreal Engine experience with Blueprints and Animation Blueprints.

Responsibilities

  • Build and balance bosses and enemies in Unreal Engine with ownership of combat characters/systems.
  • Design attacks end to end: animation hookup, hitboxes, cancel windows, i-frames, telegraphs.
  • Iterate to improve combat variety and feel through balancing and testing.

Skills

Unreal Engine
Blueprints
Animation
Combat design
C++ basics
Niagara

Tools

Maya
MotionBuilder
Blender

Job description

Side is seeking a hands-on Senior Technical Combat Designer for remote freelance work to create and balance boss encounters and enemies in Unreal Engine. The role covers design, animation hookup, and in-engine execution, with overlap to the CEST team.

Requirements include 5+ years in combat design, Unreal Engine proficiency, and experience with Maya/Blender. The contract is 3–6 months, up to 40 hours per week, and remote with flexible location.

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