3D Artist

NAPHORA GAMES GROUP

Portugal

Presencial

EUR 35 000 - 55 000

Tempo integral

Há 2 dias
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Resumo da oferta

Naphora Games Group is seeking a hands-on 3D Artist to craft high-quality assets for mobile game prototypes. You will collaborate with artists, designers, and programmers to take ideas from concept to implementation, balancing visual quality with mobile performance.

Ideal candidates have 3+ years in 3D art, a strong portfolio, and proficiency in Blender/Maya and Unity. The role offers a fast-paced environment with opportunities to explore styles and iterate quickly.

Qualificações

  • 3+ years of professional 3D art experience, preferably mobile games.
  • Strong portfolio across multiple styles and subjects.
  • Proficiency in Blender, Maya or similar 3D tools.
  • Experience creating low- and mid-poly assets for real-time environments.
  • Practical experience with Unity and asset prep for implementation.
  • Solid understanding of modeling, texturing, lighting, and optimization.
  • Familiarity with shaders and mobile rendering considerations is a plus.

Responsabilidades

  • Create, model, texture, and optimize high-quality 3D assets for Unity.
  • Create props, environments, and characters per game needs and art direction.
  • Take assets from concept through implementation-ready delivery.
  • Ensure assets meet artistic and performance requirements.
  • Optimize assets for mobile platforms and good runtime performance.
  • Support lighting, materials, and scene presentation as needed.
  • Maintain consistency of visual quality across game assets.

Conhecimentos

3D art
Portfolio
Blender/Maya
Unity
Low/Mid-poly
Mobile optimization
Art direction
Communication

Ferramentas

Blender
Maya
Unity

Descrição da oferta de emprego

At Naphora Games Group, we're building more than games, we're building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.

We collaborate openly, move fast, and challenge ourselves every day to build better, smarter, and faster.

Our goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you'll fit right in with us.

Role Summary

We're looking for a skilled and hands-on 3D Artist to create high-quality, visually engaging 3D assets for our mobile game prototypes.

You'll work closely with artists, game designers, and programmers to take ideas from concept through to implementation, creating assets that look great while remaining optimized for mobile performance.

This role is a great fit for someone who is versatile, creative, and comfortable working in a fast-paced game development environment where priorities can move quickly and experimentation is part of the process.

Responsibilities
3D Art & Production
  • Create, model, texture, and optimize high-quality 3D assets for Unity
  • Create props, environments, and characters based on the needs and visual direction of each game
  • Take assets from initial concept through to implementation-ready delivery
  • Ensure assets meet both artistic quality and technical performance requirements
  • Optimize models, textures, materials, and other assets for mobile platforms
  • Support lighting, materials, shaders, and scene presentation where needed
  • Maintain consistency in visual quality and style across game assets
Collaboration & Game Development
  • Work closely with artists, designers, and programmers to understand gameplay requirements and translate ideas into effective visual solutions
  • Contribute creatively to prototypes and help explore different visual directions and styles
  • Collaborate with programmers to ensure assets are implemented correctly and efficiently in Unity
  • Participate in team discussions, reviews, and planning, providing input on visual direction, scope, and timelines
  • Respond constructively to feedback and iterate quickly based on gameplay, art, and technical needs
Craft & Improvement
  • Stay up to date with relevant 3D art, mobile gaming, tools, workflows, and industry trends
  • Look for ways to improve asset quality, production speed, and 3D workflows
  • Balance visual quality with development speed and technical constraints, particularly during rapid prototyping
Success Looks Like
  • Consistently delivering high-quality 3D assets that are ready for implementation
  • Creating visually strong assets while maintaining mobile performance requirements
  • Being able to work across different art styles and adapt quickly between game concepts
  • Collaborating effectively with artists, designers, and programmers
  • Taking ownership of assigned work and delivering reliably against timelines
  • Responding well to feedback and iterating quickly as prototypes evolve
  • Contributing ideas and solutions rather than only executing assigned tasks
Qualifications
  • 3+ years of professional experience in 3D art, ideally within mobile games
  • Strong portfolio demonstrating high-quality 3D work across different styles, assets, and subjects
  • Strong proficiency in Blender, Maya, or similar 3D software
  • Experience creating low- and mid-poly assets optimized for real-time game environments
  • Practical experience working with Unity and preparing assets for implementation
  • Good understanding of modeling, texturing, materials, lighting, and optimization
  • Understanding of shaders and mobile rendering considerations is a plus
  • Strong artistic eye with a good understanding of shape, color, composition, and visual readability
  • Comfortable working in a fast-paced environment, managing priorities, and adapting to changing requirements
  • Able to take feedback, iterate quickly, and work within tight development timelines
  • Self-motivated, proactive, and comfortable working independently
  • Strong communication and collaboration skills with the ability to work effectively across disciplines
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