Senior VFX Artist (Unreal) — Stylized Effects, Remote

Believer

Poland

Remote

PLN 568,000 - 740,000

Full time

14 days+
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Benefits offered by this job

Equity
Medical, dental, vision + disability +
401(k)
Holiday & PTO policy
Remote-friendly team

Job summary

Believer is seeking an experienced Staff VFX Artist to help create a dynamic and beautifully stylized look for a new video game world. You will create visually stunning effects that enhance the game’s characters, environments, props, and more.

This role will report directly to the Lead VFX Artist. Use Unreal to craft 2D and 3D VFX, collaborate with the Creative Director, Art Directors, and design leads on game feel, mechanics, and character identity, and help shape direction.

Qualifications

  • 8+ years of professional VFX experience in games with stylized effects and leadership for project parts.
  • Experience creating effects that enhance style and gameplay, focusing on stylization, lighting, and color theory.
  • Deep experience with Unreal and Niagara; able to define best practices around them.
  • Understanding rendering pipelines (forward and deferred) and performance optimization at scale.
  • Knowledge of Houdini, Substance Designer and Maya.

Responsibilities

  • Use Unreal to create stunning 2D and 3D VFX that align with the artistic vision.
  • Collaborate with Creative Director, Art Directors, and leads to shape VFX direction.
  • Build and improve VFX workflows and tools for owned areas within the pipeline.
  • Tackle complex rendering problems and convert solutions into reusable systems and docs.
  • Review and approve VFX assets to meet quality and stylized aesthetic standards.

Skills

VFX artistry
Stylized effects
Lighting & color theory
Rendering optimization
VFX direction ownership

Tools

Unreal Engine
Niagara
Houdini
Substance Designer
Maya

Job description

Believer is seeking an experienced Staff VFX Artist to help create a dynamic and beautifully stylized look for a new video game world. You will create visually stunning effects that enhance the game’s characters, environments, props, and more.

This role will report directly to the Lead VFX Artist. Use Unreal to craft 2D and 3D VFX, collaborate with the Creative Director, Art Directors, and design leads on game feel, mechanics, and character identity, and help shape direction.

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