Senior Unity Animation Engineer - Remote, R&D-Driven

Beffio Studio

Polska

Hybrid

PLN 350.000 - 544.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Fully remote work
Flexible contract options depending on
Annual Beffio team retreats

Zusammenfassung

Beffio Studio is seeking a Senior Animation Engineer to own animation runtime systems in Unity3D for a major project. You will collaborate with Animators, Technical Artists, and engineers to push R&D ideas into production-quality features.

The role emphasizes data-oriented approaches (ECS/DOTS), GPU skinning work, and editor tooling, with a fully remote setup and flexible contracting options based on location. Fluent English is required.

Qualifikationen

  • Strong C# and Unity engineering experience.
  • Hands-on ECS/DOTS experience or equivalent data-oriented engine knowledge.
  • Solid understanding of animation runtimes: state machines, blend trees, layers, root motion, and compression.
  • Experience with GPU skinning and deformation techniques.
  • Shader development in HLSL and node-based tools (Shader Graph/Amplify).
  • FBX pipelines in Maya/Blender and related workflows.
  • Experience creating Unity editor tools like validators or postprocessors.
  • Profiling mobile graphics workloads on Adreno/Mali.
  • Knowledge of GLES and Vulkan.
  • Excellent communication and fluent English.

Aufgaben

  • Develop and optimize animation runtime systems in Unity.
  • Work with state machines, blend trees, layers, root motion, and events.
  • Implement data-oriented animation via ECS/DOTS, Jobs, Burst, and baking.
  • Explore GPU skinning, shaders, and vertex animation techniques.
  • Build Unity editor tools, validators, and production workflows for animation teams.
  • Support rigging, skeleton, and FBX workflows between Maya/Blender and Unity.
  • Profile and optimize animation on mobile hardware.
  • Collaborate with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Take R&D from prototype to production-ready feature.
  • Establish documentation and technical standards for the team.

Kenntnisse

C# engineering
Unity
ECS/DOTS
Animation runtimes
GPU skinning
Shader development
FBX pipelines
Unity editor tools
Mobile profiling
GLES/Vulkan
Communication
Fluent English

Tools

Maya
Blender
Shader Graph
Amplify

Jobbeschreibung

Senior Animation Engineer | Unity3D | Remote | Stylized Games
Position Overview

Beffio is looking for an experienced Senior Animation Engineer to join a major game project developed in Unity3D.

This role sits between Animation, Technical Art, and Engineering, focusing on the technology, runtime systems, and tools behind high-quality character animation.

We are looking for someone who understands animation as both a creative workflow and a technical system. You should be comfortable working with animators on controllers, rigs, and pipelines while also discussing runtime architecture, ECS/DOTS, GPU skinning, shaders, performance, and C# implementation with engineers.

This is a senior individual contributor role with significant R&D and technical ownership, taking ideas from early prototypes through production-ready systems that can be used and maintained by the wider team.

Key Responsibilities
  • Develop and optimize animation runtime systems in Unity.

  • Work with state machines, blend trees, layers, masks, root motion, animation events, and compression.

  • Develop or integrate data-oriented animation solutions using ECS/DOTS, Jobs, Burst, and baking workflows.

  • Explore GPU skinning, deformation, compute shaders, vertex shaders, and vertex animation techniques.

  • Build Unity editor tools, validators, asset processors, and production workflows for animation teams.

  • Support rigging, skeleton, skinning, and FBX workflows between Maya or Blender and Unity.

  • Profile and optimize animation systems across mobile hardware.

  • Collaborate closely with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers.

  • Take technical R&D from prototype to production-ready feature.

  • Establish clean documentation, workflows, and technical standards for the wider team.

Requirements
  • Strong C# and Unity engineering experience.

  • Hands-on experience with ECS/DOTS, including Entities, Burst, Jobs, and baking, or deep equivalent data-oriented engine experience.

  • Strong understanding of animation runtimes including state machines, blend trees, layers, masks, root motion, events, and animation compression.

  • Experience with GPU skinning and deformation using structured or constant buffers, compute shaders, vertex shaders, or similar techniques.

  • Shader development experience in HLSL and a node-based tool such as Shader Graph or Amplify.

  • Practical knowledge of character rigs, skeletons, skinning, and FBX pipelines in Maya, Blender, or similar tools.

  • Experience creating Unity editor tools such as asset postprocessors, validators, custom inspectors, or editor windows.

  • Experience profiling and optimizing mobile graphics workloads, particularly on Adreno and Mali hardware.

  • Familiarity with GLES and Vulkan.

  • Strong communication skills and the ability to collaborate with both artists and engineers.

  • Fluent English.

Nice to Have
  • Experience with DOTS animation frameworks such as Rukhanka, Latios Kinemation, or similar technology.

  • Experience building or extending a custom animation runtime.

  • Networked animation involving prediction and rollback.

  • Netcode for Entities or similar multiplayer technology.

  • Procedural animation including IK, secondary motion, or physics-driven layers.

  • Facial animation systems using blendshapes, bones, textures, or hybrid approaches.

  • Crowd animation systems including animation LOD, VAT, or update throttling.

  • Experience developing animation systems for mobile or other performance-constrained platforms.

Ownership

We are looking for someone who can:

  • Take R&D from an initial technical spike through to a shipped production feature.

  • Independently drive complex technical investigations and make pragmatic architectural decisions.

  • Balance animation quality, performance, complexity, and usability.

  • Create systems and standards that others can confidently build upon.

  • Be equally comfortable reviewing an animator's controller and an engineer's pull request.

  • Work closely with artists rather than treating animation as purely an engineering problem.

What We Offer
  • Meaningful ownership over animation technology on a major Unity3D game project.

  • Direct collaboration with experienced Animators, Technical Artists, Engineers, and discipline leads.

  • The opportunity to work on complex technical R&D and turn it into production systems.

  • A highly collaborative international team.

  • Fully remote work.

  • Flexible contract options depending on location.

  • Competitive compensation based on experience and contract structure.

  • Annual Beffio team retreats.

  • The possibility of long-term collaboration as the project grows.

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