Senior VFX Engineer - Remote Unity3D Mastery

Beffio Studio

Polska

Hybrid

PLN 120,000 - 220,000

Full time

14 days+
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Benefits offered by this job

Fully remote work
Annual Beffio team retreats

Job summary

Beffio Studio is seeking a Senior VFX Engineer to join a major Unity3D game project as a remote contributor. You will own real-time VFX systems, prototype architectures, and scalable runtime solutions for high-frequency gameplay effects.

You will collaborate with VFX Artists, Technical Artists, and Gameplay/Rendering Engineers to deliver artist-friendly, GPU-driven effects, mobile optimization, and production-grade tooling. Fluent English is required.

Qualifications

  • Strong HLSL shader programming experience.
  • Fluency with node-based tools such as Shader Graph or Amplify.
  • Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
  • Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
  • Experience with mesh particles, trails, flipbooks, and shader-driven effects.
  • Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.
  • Strong C# gameplay or engine programming experience.
  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.
  • Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.
  • Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.
  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup.
  • Strong communication skills across both artistic and engineering disciplines.
  • Fluent English.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects.
  • Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets.
  • Develop shaders using HLSL, Shader Graph, Amplify, or similar tools.
  • Work with particle systems, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.
  • Build artist-facing Unity tools, validators, custom inspectors, asset processors, and batch workflows.
  • Optimize effects for mobile GPUs, memory, overdraw, shader complexity, and runtime performance.
  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Prototype new technical approaches and take successful solutions through to production.
  • Establish reusable templates, documentation, and technical standards for the VFX team.

Skills

HLSL shader programming
Shader Graph / Amplify
Real-time rendering concepts
C# gameplay/engine programming
Unity3D development
ECS/DOTS / performance architecture
Mobile GPU optimization
Unity editor tooling
Metal/Vulkan/GLES awareness
Strong communication
Fluent English

Tools

Unity
Shader Graph
Amplify
Shuriken

Job description

Beffio Studio is seeking a Senior VFX Engineer to join a major Unity3D game project as a remote contributor. You will own real-time VFX systems, prototype architectures, and scalable runtime solutions for high-frequency gameplay effects.

You will collaborate with VFX Artists, Technical Artists, and Gameplay/Rendering Engineers to deliver artist-friendly, GPU-driven effects, mobile optimization, and production-grade tooling. Fluent English is required.

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