Senior Technical Animator — UE5 RPG Animation (Remote)

CD Projekt

Województwo mazowieckie

Hybrid

PLN 264,000 - 454,000

Full time

10 days ago

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Benefits offered by this job

Private medical healthcare
Life insurance
Annual cancer screenings
Psychological support

Job summary

CD PROJEKT RED is seeking a Senior Technical Animator to join the Technical Animation team for The Witcher 4 on a 6-month fixed-term contract. You will implement and stabilize animation systems in Unreal Engine 5, focusing on UAF/AnimNext and state machines, ensuring robust, reusable solutions across NPCs, enemies, and monsters.

You will collaborate with Animators, Designers, Programmers, and other Technical Animators to deliver high-quality animation systems, troubleshoot complex runtime

Qualifications

  • 5+ years in Technical Animation, preferably in AAA or large-scale projects.
  • Extensive hands-on experience with Unreal Engine 5 animation systems (Animation Blueprints, state machines, Control Rig).
  • Strong debugging and problem-solving skills for runtime issues and performance bottlenecks.
  • Ability to understand unfamiliar technical systems quickly and own complex solutions.

Responsibilities

  • Implement, refactor, and stabilize character animation systems in Unreal Engine 5 using UAF/AnimNext.
  • Own existing systems, improve reliability and reusability across characters.
  • Develop animations for NPCs, humanoid enemies, and monsters, including IK and ragdoll workflows.
  • Investigate and resolve animation bugs, crashes, and performance issues in collaboration with engineers.

Skills

Unreal Engine 5
Animation Blueprints
Control Rig
IK / Ragdoll
Debugging
Communication
Unreal Animation Framework (UAF)
StateTrees
C++ knowledge

Tools

StateTrees
C++
AnimNext/UAF

Job description

CD PROJEKT RED is seeking a Senior Technical Animator to join the Technical Animation team for The Witcher 4 on a 6-month fixed-term contract. You will implement and stabilize animation systems in Unreal Engine 5, focusing on UAF/AnimNext and state machines, ensuring robust, reusable solutions across NPCs, enemies, and monsters.

You will collaborate with Animators, Designers, Programmers, and other Technical Animators to deliver high-quality animation systems, troubleshoot complex runtime

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