Senior Procedural Tools Engineer – Game Pipelines

Activision Blizzard, Inc.

Warszawa

On-site

PLN 180,000 - 320,000

Full time

14 days+
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Job summary

Activision Blizzard, Inc. is seeking a Senior Procedural Tools Engineer to help design, implement, and maintain robust procedural tools that empower artists, designers, and gameplay engineers.

You will collaborate across disciplines to deliver intuitive tools and improve production pipelines. The role emphasizes strong C++ skills, hands-on tool-building experience, and familiarity with UI frameworks (Qt/ImGui/WPF).

Qualifications

  • Demonstrated professional programming experience, ideally in game development, tools, or pipeline engineering.
  • Strong C++ skills and modern development practices (architecture, debugging, profiling, testing).
  • Hands-on experience building procedural content tools (city/level generation, terrain systems, foliage scattering).
  • Understanding of DCC pipelines used in game production and how tools integrate into them.

Responsibilities

  • Designing, implementing, and maintaining robust procedural tools that support content creation and game development.
  • Collaborating with artists, designers, and engineers to deliver intuitive tools addressing real production needs.
  • Identifying and driving pipeline improvements that increase quality, consistency, and team productivity.
  • Developing and maintaining our proprietary UI framework and keeping code clean and maintainable.

Skills

C++
Procedural tools
UI Frameworks
DCC pipelines
Collaboration

Tools

Qt
ImGui
WPF
Unreal Engine tooling

Job description

Activision Blizzard, Inc. is seeking a Senior Procedural Tools Engineer to help design, implement, and maintain robust procedural tools that empower artists, designers, and gameplay engineers.

You will collaborate across disciplines to deliver intuitive tools and improve production pipelines. The role emphasizes strong C++ skills, hands-on tool-building experience, and familiarity with UI frameworks (Qt/ImGui/WPF).

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