UE Engineer

Virtuos

Warszawa

On-site

PLN 180,000 - 300,000

Full time

14 days+

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Job summary

Virtuos in Warszawa is seeking a versatile senior game tool and engine programmer. You will design and implement robust tools, algorithms and pipelines using Unreal Engine, C++, and Blueprints, collaborating with designers to translate feature specs into modular systems.

Join a team that values clean code, scalable architectures, and performance optimization. You will own features from delivery through polish, work with remote teams, and contribute to cross-project tooling in a fast-paced

Qualifications

  • 4+ years of C++ PC/Console game development experience.
  • 2+ years of Unreal Engine experience.
  • Solid C++ fundamentals: memory management, multithreading, debugging.
  • Understanding of Unreal Engine tooling and pipeline automation.
  • Experience with UI design and modular components.

Responsibilities

  • Design and implement robust tools, algorithms, and pipelines using UE.
  • Collaborate with designers to translate specs into tools and gameplay systems.
  • Maintain clean, scalable codebases with refactoring and performance optimization.
  • Own features from delivery through polish.

Skills

Communication skills
English proficiency
Self-management
Team collaboration
Problem solving

Tools

Unreal Engine
Git
Perforce
Blueprints

Job description

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

Responsibilities

ABOUT THE POSITION

  • Design and implement robust tools, algorithms and pipelines using UE Procedural Content Generation, C++, Blueprints;
  • Collaborate with Game Designers to translate feature specs into modular, reusable tools and gameplay systems;
  • Maintain clean and scalable codebases — contribute to refactoring, debugging, and performance optimization;
  • Take ownership of assigned features and follow them through delivery and polish phases.
Qualifications
  • 4+ years experience in development of C++ PC/Console titles, 2+ years experience with Unreal Engine;
  • Solid fundamental C++ skills, algorithms and data structures, memory management, multithreading, debugging skills;
  • Understanding of Unreal Engine internal tooling and pipeline automation, engine systems, UI programming;
  • Solid knowledge of tools design: including UI, scalability, modular components, collaboration with design, art team members;
  • Good understanding of Blueprints, with the ability to switch between C++ and Blueprints as needed;
  • Experience with Unreal Procedural Content Generation is a solid plus;
  • Ability to self-manage small to mid-sized tasks and take responsibility for feature delivery;
  • Experience with version control tools (Git, Perforce) and collaborative development;
  • Clear communicator with attention to detail and polish;
  • Good communication skills in English, and ability to work with remote teams.
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