Senior Gameplay Designer - Enemies & NPCs | Remote/Relocation

CD Projekt Group

Warszawa

Hybride

PLN 224 000 - 387 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Relocation package
Relocation assistance
Polish lessons
Private medical healthcare
Life insurance
Mental health support
Paid Leave 20–26 days
Sports card
Menstrual leave
RED Parents Network
RED Summer Camp for Kids
Annual cancer screenings
Welcome pack
Trainings and courses
Gifts and company swag
Dog-friendly office

Résumé du poste

CD PROJEKT RED in Warsaw is seeking a Senior Gameplay Designer (Enemies/NPC) to shape NPC and enemy behaviors for a new Witcher Saga game. You will mentor the team and collaborate with designers, programmers and stakeholders to develop and refine combat mechanics using Unreal Engine.

This role offers both office presence and remote-first options. Design and prototype NPC/enemy behaviors, iterate through playtests, and document AI subsystems while guiding the team with your expertise and passion

Qualifications

  • Minimum 6 years in a similar role, preferably AAA RPG/Action with melee combat.
  • Proven track record in creating engaging combat-focused gameplay mechanics.
  • Experience with Unreal Engine 4 or 5.
  • Familiarity with State Trees/Behavior Trees for NPC behavior.
  • Strong mentoring, communication, and teamwork skills.

Responsabilités

  • Design and implement NPCs and enemies behavior subsystems.
  • Collaborate with designers, programmers and stakeholders to refine mechanics for immersion.
  • Prototype unique enemy, NPC and companion behaviors, reactions and weaknesses.
  • Iterate on behavior through playtesting to create dynamic encounters.
  • Create clear documentation for AI subsystems.
  • Mentor the team as subject matter expert.

Connaissances

NPC/Enemies AI
Mentoring
Teamwork
Playtesting
Communication

Outils

Unreal Engine 4/5

Description du poste

CD PROJEKT RED in Warsaw is seeking a Senior Gameplay Designer (Enemies/NPC) to shape NPC and enemy behaviors for a new Witcher Saga game. You will mentor the team and collaborate with designers, programmers and stakeholders to develop and refine combat mechanics using Unreal Engine.

This role offers both office presence and remote-first options. Design and prototype NPC/enemy behaviors, iterate through playtests, and document AI subsystems while guiding the team with your expertise and passion

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