Senior NPC & Enemy Gameplay Designer – AAA RPG

CD Projekt

Polska

Hybrid

PLN 180,000 - 240,000

Full time

4 days ago
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Benefits offered by this job

Relocation package
Polish lessons for employees and loved
Private medical healthcare

Job summary

CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to craft engaging AI for a new Witcher Saga title. You will design, prototype and refine NPC and enemy behaviors, mentoring teammates and shaping experiences that challenge players.

You will work with Unreal Engine 4/5, collaborate across disciplines, iterate through playtests, and contribute to documentation and design standards.

Qualifications

  • At least 6 years of professional experience in a similar role, preferably in AAA RPG/Action titles with melee-oriented combat.
  • Proven success in creating compelling gameplay mechanics focusing on combat.
  • Experience with Unreal Engine 4 and/or Unreal Engine 5.
  • Understanding of behavior tools like State Trees/Behavior Trees to assemble NPC behaviors in combat.
  • Openness to receiving and giving feedback about work.
  • Ability to include others in the design process.
  • Mentoring experience.
  • Excellent communication and teamwork with cross-disciplinary teams.

Responsibilities

  • Design and implementation of NPCs and enemies behavior subsystems.
  • Collaborate with designers, programmers and stakeholders to refine mechanics for immersion and satisfaction.
  • Prototype unique enemy, NPC and companion behaviors including reactions and weaknesses.
  • Iterate on behavior through playtesting and feedback to ensure dynamic experiences.
  • Create clear documentation for AI subsystems.
  • Act as a subject matter expert and mentor the team.

Skills

Mentoring
Communication
Teamwork
Feedback-driven
Creative design
Problem solving

Tools

Unreal Engine 4
Unreal Engine 5
Behavior Trees

Job description

CD PROJEKT RED is seeking a Senior Gameplay Designer (Enemies/NPC) to craft engaging AI for a new Witcher Saga title. You will design, prototype and refine NPC and enemy behaviors, mentoring teammates and shaping experiences that challenge players.

You will work with Unreal Engine 4/5, collaborate across disciplines, iterate through playtests, and contribute to documentation and design standards.

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