Senior Gameplay Animator: Horse & Creature Motion Expert

CD Projekt

Warszawa

Hybrid

PLN 212,000 - 330,000

Full time

14 days+

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Benefits offered by this job

Relocation package
Medical coverage
Annual screenings
Life insurance
Gym access
Dog-friendly office

Job summary

CD Projekt in Warsaw is seeking a Senior Gameplay Animator for a 2-year fixed-term contract. You will craft lifelike animations for the Player and playable Horse, collaborating with Gameplay Designers, Programmers, and Technical Animators to align with the game’s vision.

Ideal candidates have mocap and keyframe experience, understand horse locomotion biomechanics, and can produce animation systems within a production-driven studio. English fluency and strong problem-solving skills are required.

Qualifications

  • Strong experience with motion capture data and key-frame animation.
  • Both Technical and Artistically oriented.
  • Strong understanding of animal locomotion biomechanics, with a particular focus on horse movement
  • Proven experience animating animals and/or creatures
  • Production proven game experience with at least one title released.
  • Good grasp and understanding of gameplay design.
  • Fluent English.

Responsibilities

  • Delivering in-game animations using Autodesk Maya, MotionBuilder and Unreal Engine as the main art creation and implementation tools.
  • Establishing and maintaining animation asset creation workflows, folders, naming conventions and other engine-related organizational structures.
  • Co-developing multiple playable and non-playable animation systems, including MotionMatching Systems, Blendspaces, animation graphs, procedural animation setups, and engine-specific auxiliary data such as notification and synchronization events, and additional data settings files.

Skills

Motion capture
Key-frame animation
Horse biomechanics
Animal animation
Game industry experience
English fluent

Tools

Autodesk Maya
MotionBuilder
Unreal Engine

Job description

CD Projekt in Warsaw is seeking a Senior Gameplay Animator for a 2-year fixed-term contract. You will craft lifelike animations for the Player and playable Horse, collaborating with Gameplay Designers, Programmers, and Technical Animators to align with the game’s vision.

Ideal candidates have mocap and keyframe experience, understand horse locomotion biomechanics, and can produce animation systems within a production-driven studio. English fluency and strong problem-solving skills are required.

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