Remote Technical Artist: Unity, Shaders & Real-Time VFX

Vivid Games

Bydgoszcz

Hybrid

PLN 120,000 - 180,000

Full time

3 days ago
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Benefits offered by this job

Remote, hybrid or on-site work
Flexible working hours
Private healthcare
Remote-work support
Sports benefits

Job summary

Vivid Games is hiring a Technical Artist to bridge art and technology in our Unity-powered projects. You will build shaders, tools, and pipelines to enable artists to push creative ideas into real-time experiences.

You will collaborate with Art, UI/UX, and Development teams to ship high-quality visuals while balancing performance on mobile. Remote, hybrid or on-site work and a strong emphasis on ownership and growth define the role.

Qualifications

  • Strong knowledge of Unity including import settings, prefabs, materials, rendering, asset pipelines.
  • Experience in 3D production: modeling, UVs, baking, texturing, LODs, rigging.
  • Shader creation/optimization with Shader Graph/HLSL for 3D assets and UI/VFX.
  • 2D UI technical art: atlases, sprites, masking, 9-slice, animated UI, and draw call optimization.
  • Mobile optimization: profiling, overdraw, batching, memory management across devices.
  • Hands-on VFX/Particles work with shader-based effects optimized for mobile.
  • URP lighting/rendering: baked/mixed lighting, lightmaps, probes, post-processing.
  • Editor automation and tooling in C#; asset validation.
  • Profiling/debugging using Frame Debugger/Unity Profiler/RenderDoc to diagnose issues.
  • Art/UX/Development collaboration; defining standards and budgets.
  • Cinemachine knowledge: virtual cameras, blending, dolly/splines, complex sequences.
  • DOTween usage for UI/camera animation and performance optimization.

Responsibilities

  • Create shaders, effects, tools, and systems to bring the sport energy to life.
  • Collaborate with Art Director, Artists, Designers, and Engineers to ship polished visuals.
  • Own art standards and performance budgets for the Art Team.
  • Optimize for mobile: CPU/GPU, batching, textures, meshes, and VFX within budgets.
  • Work with URP camera systems and lighting to balance visuals and performance.
  • Develop editor tools and automation in C# to streamline workflows.
  • Contribute to the pipeline and content creation processes with practical tooling.

Skills

Unity / Art Pipeline
3D Production
Shaders & Materials
2D / UI Technical Art
Mobile Optimization
VFX / Particles
Lighting & Rendering
Tools & Automation
Profiling & Debugging
Technical Art Ownership
Cinemachine
DOTween

Tools

C# (C-Sharp)
Unity Profiler
RenderDoc

Job description

Vivid Games is hiring a Technical Artist to bridge art and technology in our Unity-powered projects. You will build shaders, tools, and pipelines to enable artists to push creative ideas into real-time experiences.

You will collaborate with Art, UI/UX, and Development teams to ship high-quality visuals while balancing performance on mobile. Remote, hybrid or on-site work and a strong emphasis on ownership and growth define the role.

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