Lead VFX Artist — Remote Real-Time Effects in Unity

Workplays

Kraków

Hybrid

PLN 90,000 - 130,000

Full time

2 days ago
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Benefits offered by this job

Flexible contract options
Hybrid work (remote or on-site)
Professional development
Work-life balance

Job summary

Workplays is seeking a talented VFX Artist to join our Kraków team. You will create and integrate visual effects of varying complexity, design the FX style, and collaborate with artists and developers on multiple projects.

The role requires 3+ years in game development with at least 1 year on character effects, strong Unity3D experience, and a solid portfolio of real-time effects. Flexible contract options and hybrid work from Kraków office are offered.

Qualifications

  • 3+ years of experience in game development, including at least 1 year creating effects for characters.
  • Excellent skills in setting composition and color in visual effects.
  • Strong experience in configuring dynamics and timings for effects.
  • Proficiency with Unity3D engine, particularly tools for VFX.
  • Experience with 3D tools such as Blender, 3Ds Max, etc., shaders, and texturing.
  • Understanding of hardware limitations of mobile devices.
  • Strong skills in time estimating.
  • Portfolio showcasing complex and bright real-time effects.

Responsibilities

  • Create and integrate visual effects of various complexity.
  • Coordinate team production according to the project plan, managing task flow and ensuring timely delivery.
  • Participate in the creation and upgrading of various tools for VFX Artists.
  • Cooperate closely with other artists and developers on the projects.

Skills

VFX design
Color composition
Dynamics timing
Time estimation
Portfolio showcasing
Mobile optimization
Communication
Team coordination
Problem solving

Tools

Unity3D
Blender
3Ds Max
Shaders
Texturing

Job description

Workplays is seeking a talented VFX Artist to join our Kraków team. You will create and integrate visual effects of varying complexity, design the FX style, and collaborate with artists and developers on multiple projects.

The role requires 3+ years in game development with at least 1 year on character effects, strong Unity3D experience, and a solid portfolio of real-time effects. Flexible contract options and hybrid work from Kraków office are offered.

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