Product Specialist - Midcore Games (On-site Warsaw)

Voodoo

Województwo mazowieckie

On-site

PLN 120,000 - 200,000

Full time

14 days+

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Benefits offered by this job

Best-in-class compensation
Other benefits according to country

Job summary

Voodoo in Warsaw is seeking a Product Specialist for a newly established internal studio focused on a high-potential midcore title. You will work with engineers, artists, and product experts to design, test, and refine features that engage players.

You will analyze player data, run A/B tests, and iterate on levels and mechanics to optimize retention and monetization in a hybrid-casual, midcore game environment. On-site in Warsaw with strong growth potential.

Qualifications

  • 2+ years of professional experience in game design or product specialist roles in mobile gaming.
  • Strong passion for midcore and hybrid-casual games with understanding of engagement and retention.

Responsibilities

  • Participate in the design and creation of engaging, challenging, and fun levels.
  • Develop and iterate on game mechanics that enhance core gameplay loop.
  • Analyze player behavior, metrics, and feedback to identify improvement opportunities.
  • Collaborate with engineers and artists to implement level designs and features.
  • Structure, run, and monitor A/B tests to validate design decisions.
  • Balance game difficulty curves for retention across levels.
  • Stay up-to-date with hybrid-casual and midcore markets and trends.
  • Test and playtest levels to ensure quality and enjoyment.
  • Work iteratively, prototyping ideas and incorporating team feedback.

Skills

Mobile game design
Product specialist
Data analysis
A/B testing
AI mindset
English fluency
Unity

Tools

Unity

Job description

Voodoo in Warsaw is seeking a Product Specialist for a newly established internal studio focused on a high-potential midcore title. You will work with engineers, artists, and product experts to design, test, and refine features that engage players.

You will analyze player data, run A/B tests, and iterate on levels and mechanics to optimize retention and monetization in a hybrid-casual, midcore game environment. On-site in Warsaw with strong growth potential.

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