Game Designer - Midcore Games

Voodoo

Województwo mazowieckie

Sur place

PLN 180 000 - 240 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Best-in-class compensation
Other benefits according to thecountry

Résumé du poste

Voodoo in Warsaw is seeking a talented Game Designer who loves RPG and midcore experiences. You will help shape a new internal studio's prototype and guide features from concept to live iteration, collaborating with UI/UX, gameplay, and data analytics to ensure quality and scale.

The role emphasizes finding balance, pacing, and player engagement, with heavy use of data to justify decisions, and hands-on work in Unity and with Figma for visual collaboration.

Qualifications

  • 5+ years of professional experience in Game Development and at least 3 years as a game designer
  • Experience working on mobile games, F2P or RPG
  • Experience in designing LiveOps for a live product is a huge plus
  • Creative and hacker mindset
  • Good sense of gameplay experience, and special attention to detail
  • Communication skills in English, both written and verbal
  • Knowledge of casual games
  • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
  • Accountability, independence, and responsibility when given ownership over your work
  • An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

Responsabilités

  • Define a clear, cohesive design pipeline
  • Pitch and implement big features to the team, deconstructing them into smaller components
  • Own game balancing, pace, feel
  • Always back up your ideas with data points
  • Ability to deconstruct and analyze mobile games mechanics
  • Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
  • Fine-tune game balancing, pacing, and feel
  • Benchmark the market to stay on top of new trends
  • Understanding of models and tools to analyze gameplay and user behavior
  • Proficiency in Unity is a huge plus
  • Familiarity with Figma or similar visual collaboration software
  • Able to create a playable prototype individually as well as within a team

Connaissances

Game design
LiveOps
Data-driven
English comms
Mobile games
Casual games

Outils

Unity
Figma

Description du poste

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This role will be on-site in Warsaw.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

Role

We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.

  • Define a clear, cohesive design pipeline

  • Pitch and implement big features to the team, deconstructing them into smaller components

  • Own game balancing, pace, feel

  • Always back up your ideas with available data points

  • Ability to deconstruct and analyze mobile games mechanics

  • Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.

  • Fine-tune game balancing, pacing, and feel

  • Benchmark the market to stay on top of new trends

  • Understanding of models and tools to analyze gameplay and user behavior

  • Proficiency in Unity a huge plus

  • Familiarity with Figma or similar visual collaboration software

  • Able to create a playable prototype individually as well as within a team

Profile
  • At least 5 years of professional experience in Game Development and at least 3 years as a game designer

  • Experience working on mobile games, F2P or RPG

  • Experience in designing LiveOps for a live product is a huge plus

  • Creative and hacker mindset

  • Good sense of gameplay experience, and special attention to detail

  • Communication skills in English, both written and verbal

  • Knowledge of casual games

  • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback

  • Accountability, independence, and responsibility when given ownership over your work

  • An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day

  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

Benefits:
  • Best-in-class compensation

  • Other benefits according to the country you reside

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