On-Site Junior Character Artist — Katowice (No Crunch)

Mundo Gamer Network

Katowice

Hybrid

PLN 56,000 - 79,000

Full time

5 days ago
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Benefits offered by this job

Flexible hours
Private health insurance
Multisport card
English lessons
Relocation assistance
No crunch
No non-compete
Pet-friendly office
Conference participation

Job summary

Anshar Studios in Katowice is seeking a Junior Character Artist to join our on-site team. You will create 3D characters, props, and accessories, supporting senior artists across AAA/AA projects and collaborating with a passionate team.

The role emphasizes sculpting, UV mapping, PBR texturing, and real-time pipeline work with Unreal Engine. English communication and a strong portfolio are important for success.

Qualifications

  • Some experience in character or asset creation for real-time
  • Sculpting and modeling characters using ZBrush, Blender, Maya, or similar tools
  • Solid organic modeling and UV mapping
  • Basic PBR texturing (Substance Painter or Photoshop)
  • English sufficient (A2/B1)

Responsibilities

  • Create 3D characters, character parts, props, and accessories that respect project style and quality standards.
  • Model and sculpt organic assets and hard-surface props - in ZBrush and Blender.
  • Prepare and optimize characters for real-time engines: retopology, UV mapping, baking, texturing, and cleanup.
  • Implement and test character assets in Unreal Engine, ensuring proper integration with rigs.
  • Create PBR textures using Substance Painter or comparable tools.
  • Collaborate with concept artists, animators, and the Art Director for cohesive design.
  • Support production with documentation, asset cleanup, and backups.

Skills

Character modeling
Sculpting
UV mapping
Texturing (PBR)
Unreal Engine
Collaboration
Portfolio

Tools

ZBrush
Blender
Maya
Substance Painter

Job description

Anshar Studios in Katowice is seeking a Junior Character Artist to join our on-site team. You will create 3D characters, props, and accessories, supporting senior artists across AAA/AA projects and collaborating with a passionate team.

The role emphasizes sculpting, UV mapping, PBR texturing, and real-time pipeline work with Unreal Engine. English communication and a strong portfolio are important for success.

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