Character Artist

Anshar Studios S.A.

Katowice

On-site

PLN 93,000 - 168,000

Full time

14 days+

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Benefits offered by this job

Flexible hours
Private health insurance
Relocation assistance
Pet-friendly office

Job summary

Anshar Studios S.A. in Katowice, Poland, is seeking a Senior/Mid Character Artist to join our on-site team. You will design and refine high-quality characters for international projects, mentor juniors, and collaborate with a passionate team across departments to deliver cohesive storytelling.

The role requires strong sculpting and garment skills, proficiency with Marvelous Designer, Substance Painter, and Unreal Engine basics, plus English communication and Polish fluency.

Qualifications

  • 3+ years in character creation for AA/AAA games.
  • Sculpting and modeling organic and hard-surface characters.
  • Marvelous Designer for garment creation.
  • Substance Painter and PBR texturing workflow expertise.
  • Unreal Engine asset integration and optimization basics.
  • At least one shipped title focusing on character art.
  • Clear, constructive feedback to junior artists.
  • English communication and fluent Polish

Responsibilities

  • Design and create high-quality 3D characters with clothing and accessories.
  • Review junior character artists and provide constructive feedback.
  • Use Marvelous Designer to simulate garments for characters.
  • Model and sculpt in ZBrush, Blender, Maya, or 3ds Max.
  • Texture with PBR workflows in Substance Painter.
  • Optimize characters for real-time performance and rig compatibility.
  • Collaborate with Art Directors, Leads, and Animators to align with styles.

Skills

English communication
Team collaboration
Mentoring juniors

Tools

ZBrush
Blender
Maya
3ds Max
Marvelous Designer
Substance Painter
Unreal Engine

Job description

Anshar Studios is seeking Senior/Mid Character Artist to join our on-site team and grow with us on our upcoming projects. Currently, we employ over 180 specialists at our studio in Katowice, and we are always open to new talented artists eager to join us. Working with Anshar gives you the opportunity to develop your skills, contribute to challenging international AAA and AA projects, and collaborate with a team of passionate people who love video games.

This is an on-site only position based in our office in Katowice, Poland.

Responsibilities:
  • Design and create high-quality 3D characters, including clothing, gear, and accessories, while respecting project style and quality standards.
  • Review the work of Junior Character Artists and provide constructive feedback on technical and artistic aspects, supporting their growth within the team.
  • Use Marvelous Designer to create realistic, high-quality garments that complement character designs.
  • Model and sculpt characters (organic and hard-surface props) in ZBrush, Blender, Maya, or 3ds Max.
  • Create textures and materials using PBR workflows for Unreal Engine.
  • Develop and optimize characters for real-time performance, ensuring proper topology while maintaining design integrity.
  • Ensure characters integrate seamlessly with provided rigs and function smoothly in-game.
  • Collaborate with Art Directors, Team Leaders, Concept Artists, and Animators to achieve cohesive storytelling through character design.
Requirements:
  • 3+ years of experience in character creation for the gaming industry, in an AA or AAA studio.
  • Strong skills in sculpting and modeling characters (organic and hard-surface elements) using ZBrush, Blender, Maya, or similar tools.
  • Advanced proficiency in Marvelous Designer, with the ability to simulate and model high-quality garments.
  • Proficiency in Substance Painter and PBR texturing workflows.
  • Basic knowledge of Unreal Engine, including asset integration and optimization for real-time performance.
  • At least one shipped title with a strong focus on character art.
  • Ability to give clear, constructive feedback and support the development of less experienced team members.
  • Communicative English, both spoken and written (B1/B2 level).
  • Fluent Polish, both spoken and written.
  • Willingness to work from our office in Katowice, Poland (on-site position only).
Pluses:
  • Experience mentoring or onboarding junior artists.
  • Experience with cloth simulation tools directly in game engines (e.g., Unreal Engine).
  • Experience collaborating on characters beyond visual design, including gameplay abilities, perks, or in-engine implementation.
  • Basic understanding of rigging and skinning, sufficient to ensure characters work correctly with existing rig frameworks.

8 350 - 15 050 PLN gross (or equivalent on a B2B basis) depending on skills and experience.

We offer:
  • Flexible work hours (core hours 10:00-15:00).
  • Private life and health care insurance.
  • Co-financing of Multisport cards.
  • Help with relocation.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed participation in a selection of conferences and workshops, treated as work days.
  • CV is required.
  • Portfolio and/or reel demonstrating relevant skills is required.
  • Cover Letter is optional.
  • Must be willing to complete an art test if requested.
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