Material Artist — Flexible Hours, Real-Time Textures

Sperasoft

Województwo mazowieckie

On-site

PLN 90,000 - 130,000

Full time

14 days+

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Benefits offered by this job

Medical Care package
MyCafeteria system - including Multisポ
Employee Assistance Program (EAP)
English or Polish language classes
Sensible flexible working hours
Care Bonus and team events

Job summary

Sperasoft is seeking a Material Artist to join our art team in Poland. You will create production-ready materials using Substance Designer and related tools, adapting stock textures to fit our production pipelines and collaborating with art and design teams to deliver compelling assets.

You will ensure materials meet technical specs, assist with shader integration, and remain focused on quality, consistency, and pipeline efficiency. Strong collaboration and problem-solving skills are essential.

Qualifications

  • Deep expertise in Substance Designer for creating high-quality materials.
  • Understanding of PBR standards and real-time material optimization.
  • Experience in producing textures for complex shaders and materials.
  • Able to ship production-ready assets with attention to shader integration.
  • At least one shipped title in CG/games industry.

Responsibilities

  • Develop high-quality benchmark materials using Substance Designer, Painter, ZBrush, or other 3D tools.
  • Ensure materials are compatible and interchangeable within the project.
  • Collaborate with Level Artists to create user-friendly materials for level construction.
  • Work with leads to verify materials integrate correctly with project shaders and features like tinting and height blends.
  • Maintain integrity of the material library and stay current with industry trends.

Skills

Autonomy
Communication
English (intermediate+)
PBR knowledge
Material creation

Tools

Substance Designer
Substance Painter
ZBrush
Maya

Job description

Sperasoft is seeking a Material Artist to join our art team in Poland. You will create production-ready materials using Substance Designer and related tools, adapting stock textures to fit our production pipelines and collaborating with art and design teams to deliver compelling assets.

You will ensure materials meet technical specs, assist with shader integration, and remain focused on quality, consistency, and pipeline efficiency. Strong collaboration and problem-solving skills are essential.

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