Material Artist – Fixed-Term, Remote & Flexible Hours

Fool's Theory

Bielsko-Biała

Teletrabalho

PLN 201 000 - 312 000

Tempo integral

Há 2 dias
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Vantagens oferecidas por esta oferta de emprego

Remote work with flexible hours
English language lessons
Private medical insurance (Enel-med)
Multisport card access
Industry training courses and events

Resumo da oferta

Fool’s Theory in Bielsko-Biała, Poland, is seeking an experienced materials artist to join the team working on high-end game environments. You will create photorealistic materials, build a PBR library, and collaborate with Art and Technical teams to define visual direction.

You should have AAA title experience, strong Substance suite skills, a solid modeling background, and fluent English. Remote work is available with flexible hours and opportunities for professional growth.

Qualificações

  • At least 3 years of relevant industry experience and at least one shipped AAA title.
  • Portfolio showcasing realistic, high-quality, game-ready materials and textures.
  • Strong skills in procedural material creation software (Adobe Substance 3D Designer).
  • Experience with Adobe Photoshop or equivalent tools.
  • Experience with prototyping and creating master materials in engine.
  • Solid skills in at least one major modeling package (3ds Max, Maya, Blender, etc.).
  • Good knowledge of colour theory and lighting technical specifications.
  • Strong understanding of physically based rendering practices (PBR).
  • Experience with the Photogrammetry asset creation workflow and mentoring other team members in this area.
  • Fluent in English.

Responsabilidades

  • Creating photorealistic materials for various use cases (tiling, decals, atlases, etc.).
  • Building and maintaining a high-quality PBR material library.
  • Collaborating on concepts and planning for locations and assets, contributing ideas and helping define their direction.
  • Working closely with Environment, Character, Concept Art, and Lighting teams to deliver consistent, high-quality materials.
  • Cooperating with Technical Artists to develop and optimize shaders.
  • Collaborating with Technical Artists develop and improve material pipelines.
  • Planning and working with scanned data.
  • Creating high-quality materials using tools - Substance Designer, Substance Painter, ZBrush, and Photoshop.
  • Working closely with the Art Director and Lead to achieve a consistent look for the visuals.
  • Creating documentation to support workflows and processes.
  • Mentoring and supporting other artists.
  • Maintaining the production pipeline and meeting deadlines.
  • Collaborating with the production team on scope and scheduling.

Conhecimentos

English fluency
PBR rendering knowledge
Procedural material creation
Mentoring in photogrammetry
Shipped AAA title experience

Ferramentas

Substance Designer
Substance Painter
ZBrush
Photoshop
3ds Max
Maya
Blender

Descrição da oferta de emprego

Fool’s Theory in Bielsko-Biała, Poland, is seeking an experienced materials artist to join the team working on high-end game environments. You will create photorealistic materials, build a PBR library, and collaborate with Art and Technical teams to define visual direction.

You should have AAA title experience, strong Substance suite skills, a solid modeling background, and fluent English. Remote work is available with flexible hours and opportunities for professional growth.

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