Fool’s Theory — Texture Artist, Regular / Senior — Fixed-Term — Bielsko-Biała, Poland / Remote

Fool's Theory

Bielsko-Biała

Híbrido

PLN 70.000 - 110.000

Jornada completa

Hace 9 días

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Ventajas ofrecidas por este puesto de trabajo

Remote work

Descripción de la vacante

Fool's Theory is seeking a skilled texture artist to create realistic materials for high-end projects. You will build PBR textures, tiling materials, decals, and atlases, collaborating with environment, character, concept and lighting teams to maintain coherent material libraries.

The ideal candidate has 3+ years in the industry with a shipped AAA title, proficiency in Substance Designer, and a major 3D modeling tool, along with strong PBR, color and lighting knowledge and fluent English.

Formación

  • Three or more years of relevant industry experience and a shipped AAA game.
  • A strong realistic-material portfolio, Substance Designer and a major 3D modeling tool.
  • PBR, colour and lighting knowledge, plus fluent English.

Responsabilidades

  • Build PBR textures, tiling materials, decals and atlases.
  • Maintain material libraries with environment, character, concept and lighting teams.
  • Support other artists and help production plan deliverables.

Conocimientos

PBR textures
Substance Designer
AAA game shipped
3D modeling tool
English fluent

Herramientas

3D modeling software

Descripción del empleo

Create realistic game materials for The Witcher 3: Wild Hunt – Songs of the Past.

Location: Bielsko-Biała, Poland / Remote — GMT+1 ±2 hours. Full-time remote role; core hours 10:00–16:00. The description allows locations within two hours of GMT+1, while structured eligibility lists Poland. Applicants outside Poland should confirm country eligibility. Fixed-term engagement; duration not stated. Role ID: 8568110.

What you will do
  • Build PBR textures, tiling materials, decals and atlases.
  • Maintain material libraries with environment, character, concept and lighting teams.
  • Support other artists and help production plan deliverables.
What the studio is looking for
  • Three or more years of relevant industry experience and a shipped AAA game.
  • A strong realistic-material portfolio, Substance Designer and a major 3D modeling tool.
  • PBR, colour and lighting knowledge, plus fluent English.
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