Lighting Artist

Bloober Team

Kraków

Hybrid

PLN 90,000 - 140,000

Full time

14 days+

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Benefits offered by this job

Remote-friendly options

Job summary

Bloober Team in Kraków is seeking a Lighting Artist to shape the game's visual style and lighting quality across horror projects. You will collaborate with the Creative Director and peers to achieve photorealistic lighting that supports storytelling.

You will use Unreal Engine to craft dramatic lighting, optimize for performance, and push atmosphere while maintaining AAA standards. Enthusiasm for horror media is a plus.

Qualifications

  • 3+ years of experience in game development or film/VFX lighting.
  • Strong knowledge of AAA production processes and constraints.
  • Experience with at least one game engine, preferably Unreal Engine.
  • Strong understanding of composition, color and light.
  • Creative with good communication and collaboration skills.
  • Nice to have: artistic background, cinematic post-processing, passion for horror.

Responsibilities

  • Working closely with the Creative Director and other artists to shape and maintain the game's visual style and lighting quality.
  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes.
  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints.
  • Optimizing lighting to balance visual quality and performance.

Skills

Lighting design
Collaboration
Creative storytelling

Tools

Unreal Engine

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture:We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options:We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation:As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team:You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Lighting Artist

Within this role you will be:

  • Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality,

  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes,

  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints,

  • Optimizing lighting to balance visual quality and performance.

Job requirements

Feel free to apply if you have:

  • 3+ years of experience working in a similar position in game development and/or film/VFX production, with a strong understanding of AAA production processes and constraints,

  • Good knowledge of at least one game development engine (preferably Unreal Engine),

  • Excellent knowledge of the game production pipeline,

  • Excellent knowledge of composition, framing, colour and light,

  • High level of creativity,

  • Strong communication and collaboration skills to foster a positive and inclusive team environment.

It would be also nice to have:

  • Artistic background,

  • Cinematic approach and post-processing skills,

  • Passion for horrors (games, movies, books).

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