Lighting Artist

Workplays

Kraków

Hybrid

PLN 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Remote-friendly options
Inclusive culture
Solid foundation
Passionate team

Job summary

The role emphasizes a high degree of creativity, strong communication, and teamwork within an inclusive, remote-friendly studio that supports flexible work options.

Qualifications

  • 5+ years in game development or film/VFX, with AAA production experience.
  • Strong knowledge of at least one game engine (prefer Unreal Engine).
  • Excellent knowledge of the game production pipeline.
  • Excellent knowledge of composition, framing, colour and light.

Responsibilities

  • Shape and maintain the game's visual style and lighting quality.
  • Create dramatic lighting to support photorealistic rendering and depth in scenes.
  • Use Unreal Engine to achieve high-quality lighting within artistic and technical constraints.
  • Optimize lighting for performance while maintaining visual quality.

Skills

Unreal Engine
AAA Production
Lighting & Color
Composition & Lighting
Team Collaboration
Communication

Tools

Unreal Engine

Job description

Job description:

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team's unique horror-infused DNA.

What sets us apart?
  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Lighting Artist:
Within this role you will be:
  • Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality.
  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes.
  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints.
  • Optimizing lighting to balance visual quality and performance.
Job requirements:
  • 5+ years of experience working in a similar position in game development and/or film/VFX production, with a strong understanding of AAA production processes and constraints.
  • Good knowledge of at least one game development engine (preferably Unreal Engine).
  • Excellent knowledge of the game production pipeline.
  • Excellent knowledge of composition, framing, colour and light.
  • High level of creativity.
  • Strong communication and collaboration skills to foster a positive and inclusive team environment.
It would be also nice to have:
  • Artistic background.
  • Cinematic approach and post-processing skills.
  • Passion for horrors (games, movies, books).

Location: Kraków (on-site) or remote options available.

Company: Bloober Team SA.

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