Lighting Artist

Bloober Team SA

Kraków

Remote

PLN 120,000 - 190,000

Full time

4 days ago
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Job summary

Bloober Team SA is seeking a lighting artist to join our team to craft lighting that enhances atmosphere and storytelling across new projects. You will collaborate with the Creative Director and a skilled team to maintain a cohesive visual style and ensure lighting supports the game’s horror DNA.

You will use Unreal Engine to create photorealistic lighting, balance performance with quality, and contribute to lighting pipelines that deliver consistent results across environments.

Qualifications

  • 3+ years in lighting for game development or film/VFX
  • Experience with AAA production processes
  • Strong eye for composition, color, light

Responsibilities

  • Collaborate with Creative Director and artists to shape visual style and lighting
  • Create dramatic lighting to support photorealism and storytelling
  • Use Unreal Engine to achieve high-quality lighting within technical constraints
  • Optimize lighting for quality and performance

Skills

Lighting design
Cinematic lighting
Team collaboration
Photorealistic lighting
Art direction support

Tools

Unreal Engine
Lighting pipelines

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.


Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.


What sets us apart?


  • Inclusive culture:We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options:We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation:As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team:You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:

Within this role you will be:


  • Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality,

  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes,

  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints,

  • Optimizing lighting to balance visual quality and performance.


Job requirements

Feel free to apply if you have:


  • 3+ years of experience working in a similar position in game development and/or film/VFX production, with a strong understanding of AAA production processes and constraints,

  • Good knowledge of at least one game development engine (preferably Unreal Engine),

  • Excellent knowledge of the game production pipeline,

  • Excellent knowledge of composition, framing, colour and light,

  • High level of creativity,

  • Strong communication and collaboration skills to foster a positive and inclusive team environment.


It would be also nice to have:


  • Artistic background,

  • Cinematic approach and post-processing skills,

  • Passion for horrors (games, movies, books).

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