Lead GPU SDK Engineer (Data Analysis & Frame Timing Focus).

Advanced Micro Devices, Inc.

Województwo pomorskie

Sur place

PLN 300 000 - 540 000

Plein temps

14 jours+

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Résumé du poste

Advanced Micro Devices, Inc. in Poland is seeking a senior GPU engineer to lead the architecture of GPU SDK components focused on data analysis, frame timing, and latency optimization. You will drive frame pacing technologies and optimize DXGI Swapchain across display configurations.

The role requires expert C++ (C++17/20), strong data analysis skills, and experience with Unreal/Unity or other engines. Collaboration with hardware and game developers is essential.

Qualifications

  • Expert-level knowledge of HLSL and Direct3D 12 APIs.
  • Deep understanding of GPU timing, frame pacing, and latency reduction.
  • Experience with DXGI Swapchain and display timing requirements.
  • Strong data analysis and statistics for performance characterization.
  • Experience with Unreal Engine, Unity, or other game engines.
  • Proficient C++ (C++17/20) with modern design patterns.

Responsabilités

  • Lead architecture and design of GPU SDK components for data analysis, frame timing and latency optimization.
  • Drive direction for frame pacing tech, input latency reduction and presentation optimization.
  • Implement and optimize DXGI Swapchain for various displays and timing needs.
  • Analyze frame timing data to identify bottlenecks across the graphics pipeline.
  • Develop telemetry and profiling solutions for latency measurement.
  • Mentor team on performance analysis methodologies and timing-critical optimizations.
  • Collaborate with hardware, display tech teams, and game developers on timing and latency solutions.
  • Design scalable API interfaces for frame pacing and latency measurement; define validation frameworks.

Connaissances

HLSL
Direct3D 12
DXGI Swapchain
Frame timing
Latency optimization
GPU timing
Performance analysis
Unreal Engine
Unity
C++17/20
Modern design patterns
Data analysis
Parallel algorithms
Game engine integration

Outils

GPU profiling tools

Description du poste

WHAT YOU DO AT AMD CHANGES EVERYTHING

At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.

Core Responsibilities

Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization Expert implementation and optimization of DXGI Swapchain for various display configurations and timing requirements Deep analysis of frame timing data, identifying bottlenecks and optimization opportunities across the graphics pipeline Design and implement comprehensive telemetry and profiling solutions for latency measurement Mentor engineering team on performance analysis methodologies and timing‑critical optimization techniques Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions Architect scalable API interfaces for frame pacing and latency measurement Tools Define validation frameworks and quality standards for timing‑critical SDK features

Required Technology Skills

Expert HLSL and Direct3D 12 Expert DXGI Swapchain implementation, configuration, and optimization Deep understanding of GPU pipeline timing and synchronization Advanced data analysis and statistical methods for performance characterization Frame timing analysis and presentation optimization techniques Input latency measurement and optimization Game engine architecture and integration (Unreal Engine, Unity, or proprietary engines) Experience in game development or real‑time rendering applications GPU profiling and performance analysis tools Expert parallel algorithms and optimization patterns Strong understanding of display technologies and refresh rate handling Proven SDK/API architecture and delivery Expert C++ (C++17/20) with modern design patterns

Nice‑to‑Have

Background Windows Compositor and DWM interaction Variable refresh rate technologies (VRR, FreeSync, G‑Sync) HDR and advanced display features Shader compilation pipelines and IRs (DXIL, SPIR‑V) ML frameworks for performance prediction and analysis Validation frameworks and automated testing Deep GPU hardware architecture knowledge (AMD RDNA, NVIDIA, Intel) OS‑level graphics subsystem knowledge Vulkan present modes and timing extensions Real‑time systems and scheduling AAA game development experience Cross‑platform development expertise Advanced statistical analysis and data visualization tools #LI‑LC1

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee‑based recruitment services.

AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third‑party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.

We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.

This posting is for an existing vacancy.

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