Senior GPU SDK Engineer (Data Analysis & Frame Timing Focus).

AMD

Województwo pomorskie

Sur place

PLN 254 452 - 339 270

Plein temps

14 jours+
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Résumé du poste

AMD is looking for a skilled engineer to join their Advanced Rendering and Engineering team in Poland. The role involves transforming innovative concepts into high‑quality software solutions that optimize performance for AMD hardware. Ideal candidates should have a strong background in shader programming, rendering algorithms, and communication skills.

The position offers opportunities to lead technical deliverables and collaborate closely with both internal teams and external developers to deliver cutting-edge gaming experiences.

Qualifications

  • Proficient in high-level shader programming languages.
  • Strong grasp of rendering algorithms and real-time performance.
  • Excellent verbal and written communication skills in English.
  • Solid understanding of applied mathematics relevant to graphics.
  • Experience with game console and desktop GPU architectures.

Responsabilités

  • Collaborate to create high-quality production-ready solutions.
  • Integrate graphics technologies into real-world applications.
  • Optimize and document shader code for performance.
  • Gain understanding of tools and contribute to engineering tasks.
  • Take ownership of technical deliverables within initial months.

Connaissances

Efficiency in high-level shader code (HLSL, GLSL, Slang)
Real-time rendering knowledge
Excellent English communication skills
Applied mathematics knowledge
Familiarity with GPU architectures
Understanding of low-level ML concepts
Experience with ML libraries (PyTorch, TensorFlow)
Knowledge of physically based rendering
Experience with modern graphics APIs (DirectX 12, Vulkan)
Experience in AAA game titles

Formation

Bachelor’s, Master’s, or PhD in Computer Science or related field

Description du poste

The Role

AMD Advanced Rendering and Engineering brings together cross‑disciplinary teams at the intersection of graphics research and product development. In this role, you will help shape cutting‑edge software that enables developers and publishers to build immersive, high‑performance gaming experiences optimized for AMD hardware. You will work closely with research engineers, graphics specialists, and external development partners to turn innovative concepts into production‑ready technologies. This is an opportunity to work on technically ambitious problems, influence the direction of new initiatives, and deepen your expertise across graphics, performance, and emerging compute and machine learning applications in a highly collaborative environment.

The Person

You are a technically strong and curious engineer who enjoys turning advanced ideas into practical, high‑quality solutions. You bring a passion for graphics, performance, and emerging technologies, along with the ability to work effectively across specialist domains. You communicate clearly, collaborate well with both internal and external partners, and are comfortable navigating ambiguity as new projects take shape. The ideal candidate is thoughtful, hands‑on, and motivated by the chance to influence technical direction while learning from experts across graphics research, software engineering, and developer enablement.

Key Responsibilities
  • Collaborate with research engineers to transform proof‑of‑concept prototypes into robust, production‑ready solutions with a high standard of quality.
  • Partner with external game developers and internal AMD teams to integrate advanced graphics technologies into real‑world applications and titles.
  • Optimize, extend, package, and document high‑level compute shader and modern C++ code for performance, scalability, and usability.
  • Build a strong understanding of the team’s tools, workflows, and technology landscape in the first few months, while contributing to core engineering tasks.
  • Within the first 6 to 12 months, take ownership of significant technical deliverables, help shape implementation direction, and contribute to the successful delivery of advanced graphics initiatives.
Preferred Experience
  • Background in computer science or a related field, with experience writing efficient high‑level shader code such as HLSL SM6, GLSL, Slang, or similar, alongside modern C++.
  • Knowledge of real‑time rendering and graphics algorithms.
  • Excellent written and verbal communication skills in English.
  • Knowledge of applied mathematics, especially linear algebra, geometry, and trigonometry.
  • Familiarity with modern game console and desktop GPU architectures.
  • Understanding of low‑level machine learning concepts and design patterns, including automatic differentiation, computational graphs, and tensor broadcasting.
  • Experience working with modern machine learning libraries such as PyTorch or TensorFlow.
  • Knowledge of physically based rendering algorithms, including sampling, shading, and light transport.
  • Experience with modern graphics APIs such as DirectX 12 or Vulkan.
  • Experience contributing to shipped AAA game titles is preferred.
  • Willingness to travel occasionally, both domestically and internationally.
Academic Credentials
  • A Bachelor’s, Master’s, or PhD in Computer Science, Computer Engineering, Applied Mathematics, or a related field is preferred.

AMD and its subsidiaries are equal‑opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third‑party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

This posting is for an existing vacancy.

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