Lead GPU SDK Engineer (Data Analysis & Frame Timing Focus)

Workplays

Województwo pomorskie

Hybrid

PLN 180,000 - 240,000

Full time

6 days ago
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Job summary

AMD is seeking a Lead GPU SDK Engineer with deep expertise in data analysis, frame timing, and latency optimization to steer the technical direction of our GPU SDK components and collaborate with hardware teams and game developers on performance solutions.

You will lead architecture for data analysis, frame pacing, and latency reduction, implement DXGI Swapchain strategies, and mentor teams on timing-critical optimization within a fast-moving graphics pipeline.

Qualifications

  • Expert in HLSL and Direct3D 12
  • Experience in game development or real-time rendering
  • Strong background in performance measurement and timing analysis

Responsibilities

  • Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization
  • Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization
  • Expert implementation and optimization of DXGI Swapchain for various display configurations and timing requirements
  • Deep analysis of frame timing data, identifying bottlenecks and optimization opportunities across the graphics pipeline
  • Design and implement telemetry and profiling solutions for latency measurement
  • Mentor engineering team on performance analysis methodologies and timing-critical optimization techniques
  • Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions
  • Architect scalable API interfaces for frame pacing and latency measurement tools
  • Define validation frameworks and quality standards for timing-critical SDK features

Skills

HLSL
Direct3D 12
DXGI Swapchain
GPU timing & latency
Frame pacing
Data analysis
Statistics
C++17/20
Unreal Engine
Unity
GPU profiling
Parallel algorithms
Display technologies
SDK/API architecture

Tools

Unreal Engine
Unity
Telemetry tooling

Job description

WHAT YOU DO AT AMD CHANGES EVERYTHING

At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you'll discover the real differentiator is our culture. We push the limits of innovation to solve the world's most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.

We are seeking a Lead GPU SDK Engineer with deep expertise in data analysis, frame timing, and latency optimization to drive the technical direction of our GPU SDK components and lead partnerships with hardware teams and game developers on critical performance solutions.

Core Responsibilities
  • Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization
  • Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization
  • Expert implementation and optimization of DXGI Swapchain for various display configurations and timing requirements
  • Deep analysis of frame timing data, identifying bottlenecks and optimization opportunities across the graphics pipeline
  • Design and implement comprehensive telemetry and profiling solutions for latency measurement
  • Mentor engineering team on performance analysis methodologies and timing-critical optimization techniques
  • Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions
  • Architect scalable API interfaces for frame pacing and latency measurement tools
  • Define validation frameworks and quality standards for timing-critical SDK features
Required Technology Skills
  • Expert HLSL and Direct3D 12
  • Expert DXGI Swapchain implementation, configuration, and optimization
  • Deep understanding of GPU pipeline timing and synchronization
  • Advanced data analysis and statistical methods for performance characterization
  • Frame timing analysis and presentation optimization techniques
  • Input latency measurement and optimization
  • Game engine architecture and integration (Unreal Engine, Unity, or proprietary engines)
  • Experience in game development or real-time rendering applications
  • GPU profiling and performance analysis tools
  • Expert parallel algorithms and optimization patterns
  • Strong understanding of display technologies and refresh rate handling
  • Proven SDK/API architecture and delivery
  • Expert C++ (C++17/20) with modern design patterns
Nice-To-Have Background
  • Windows Compositor and DWM interaction
  • Variable refresh rate technologies (VRR, FreeSync, G-Sync)
  • HDR and advanced display features
  • Shader compilation pipelines and IRs (DXIL, SPIR-V)
  • ML frameworks for performance prediction and analysis
  • Validation frameworks and automated testing
  • Deep GPU hardware architecture knowledge (AMD RDNA, NVIDIA, Intel)
  • OS-level graphics subsystem knowledge
  • Vulkan present modes and timing extensions
  • Real-time systems and scheduling
  • AAA game development experience
  • Cross-platform development expertise
  • Advanced statistical analysis and data visualization tools
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