GPU SDK Lead: Frame Timing & Latency Analytics

AMD

Województwo pomorskie

On-site

PLN 180,000 - 260,000

Full time

14 days+
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Job summary

AMD is seeking a senior graphics software engineer in Poland to lead the architecture of GPU SDK components focused on data analysis, frame timing, and latency optimization.

You will drive frame pacing technologies, optimize DXGI Swapchain implementations, and mentor teams in performance analysis across Unreal, Unity, or proprietary engines. This role emphasizes collaboration with hardware and game studios to deliver timing-sensitive tools.

Qualifications

  • Expert in GPU programming and graphics API usage.
  • Strong background in frame timing, latency, and performance analysis.
  • Proven experience with game engines and real-time rendering.

Responsibilities

  • Lead architecture and design of GPU SDK components for data analysis, frame timing, and latency optimization
  • Define technical direction for frame pacing, input latency reduction, and presentation optimization
  • Implement and optimize DXGI Swapchain for multiple display configurations and timing requirements
  • Analyze frame timing data to identify bottlenecks and optimize the graphics pipeline
  • Design telemetry and profiling solutions for latency measurement
  • Mentor engineers on performance analysis and timing-critical optimizations
  • Collaborate with hardware, display tech, and game teams on timing and latency solutions
  • Architect scalable APIs for frame pacing and latency tools
  • Define validation frameworks and quality standards for timing-critical SDK features

Skills

HLSL
Direct3D 12
DXGI Swapchain
GPU timing
Data analysis
C++ (C++17/20)
Game engines
GPU profiling
Parallel algorithms
Display tech
SDK/API design
Latency measurement
Unreal Engine
Unity

Tools

Unreal Engine
Unity
OSS/SDK tooling

Job description

AMD is seeking a senior graphics software engineer in Poland to lead the architecture of GPU SDK components focused on data analysis, frame timing, and latency optimization.

You will drive frame pacing technologies, optimize DXGI Swapchain implementations, and mentor teams in performance analysis across Unreal, Unity, or proprietary engines. This role emphasizes collaboration with hardware and game studios to deliver timing-sensitive tools.

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