Lead GPU SDK Architect – Remote

AMD

Warszawa

On-site

PLN 180,000 - 280,000

Full time

14 days+

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Benefits offered by this job

AMD benefits

Job summary

AMD in Warsaw, Poland is seeking a Senior GPU SDK architect to lead the architecture and design of GPU SDK components and libraries for advanced rendering and compute applications. You will collaborate with hardware teams and ISVs to shape the SDK roadmap and ensure cross‑platform performance.

The role requires expert HLSL and Direct3D 12, hands-on DXGI Swap Chain work, deep GPU pipelines, and strong C++ (17/20).

Qualifications

  • Expert HLSL and Direct3D 12 are required.
  • Hands-on experience with DXGI Swap Chain implementations and proxy-based overrides.
  • Deep GPU pipeline and compute architecture knowledge.
  • Advanced GPU profiling and performance analysis.
  • Expert parallel algorithms and optimization patterns.
  • Proven SDK/API architecture and delivery.
  • Expert C++ (C++17/20) with modern design patterns.

Responsibilities

  • Lead architecture and design of GPU SDK components and libraries for advanced rendering and compute applications.
  • Drive technical direction for upscaling technologies and graphics features.
  • Mentor engineering team and establish best practices for SDK development.
  • Strategic partnership with hardware architects and ISVs on SDK roadmap.
  • Design and implement advanced rendering techniques using HLSL compute shaders and graphics pipelines.
  • Architect scalable API interfaces for external developers and partners.
  • Lead cross-platform performance optimization across multiple GPU architectures.
  • Define validation frameworks and quality standards for SDK releases.

Skills

HLSL
Direct3D 12
C++17/20
GPU architecture
Cross-platform development
Performance profiling
SDK/API design

Tools

DXGI
DXIL/SPIR-V

Job description

AMD in Warsaw, Poland is seeking a Senior GPU SDK architect to lead the architecture and design of GPU SDK components and libraries for advanced rendering and compute applications. You will collaborate with hardware teams and ISVs to shape the SDK roadmap and ensure cross‑platform performance.

The role requires expert HLSL and Direct3D 12, hands-on DXGI Swap Chain work, deep GPU pipelines, and strong C++ (17/20).

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