Lead GPU SDK Engineer (Data Analysis & Frame Timing Focus).

AMD

Województwo pomorskie

On-site

PLN 180,000 - 260,000

Full time

14 days+
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Job summary

AMD is seeking a senior graphics software engineer in Poland to lead the architecture of GPU SDK components focused on data analysis, frame timing, and latency optimization.

You will drive frame pacing technologies, optimize DXGI Swapchain implementations, and mentor teams in performance analysis across Unreal, Unity, or proprietary engines. This role emphasizes collaboration with hardware and game studios to deliver timing-sensitive tools.

Qualifications

  • Expert in GPU programming and graphics API usage.
  • Strong background in frame timing, latency, and performance analysis.
  • Proven experience with game engines and real-time rendering.

Responsibilities

  • Lead architecture and design of GPU SDK components for data analysis, frame timing, and latency optimization
  • Define technical direction for frame pacing, input latency reduction, and presentation optimization
  • Implement and optimize DXGI Swapchain for multiple display configurations and timing requirements
  • Analyze frame timing data to identify bottlenecks and optimize the graphics pipeline
  • Design telemetry and profiling solutions for latency measurement
  • Mentor engineers on performance analysis and timing-critical optimizations
  • Collaborate with hardware, display tech, and game teams on timing and latency solutions
  • Architect scalable APIs for frame pacing and latency tools
  • Define validation frameworks and quality standards for timing-critical SDK features

Skills

HLSL
Direct3D 12
DXGI Swapchain
GPU timing
Data analysis
C++ (C++17/20)
Game engines
GPU profiling
Parallel algorithms
Display tech
SDK/API design
Latency measurement
Unreal Engine
Unity

Tools

Unreal Engine
Unity
OSS/SDK tooling

Job description

WHAT YOU DO AT AMD CHANGES EVERYTHING

At AMD, our mission is to build great products that accelerate next-generation computing experiences - from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you'll discover the real differentiator is our culture. We push the limits of innovation to solve the world's most important challenges - striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.

Core Responsibilities
  • Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization
  • Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization
  • Expert implementation and optimization of DXGI Swapchain for various display configurations and timing requirements
  • Deep analysis of frame timing data, identifying bottlenecks and optimization opportunities across the graphics pipeline
  • Design and implement comprehensive telemetry and profiling solutions for latency measurement
  • Mentor engineering team on performance analysis methodologies and timing-critical optimization techniques
  • Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions
  • Architect scalable API interfaces for frame pacing and latency measurement tools
  • Define validation frameworks and quality standards for timing-critical SDK features
Required Technology Skills
  • Expert HLSL and Direct3D 12
  • Expert DXGI Swapchain implementation, configuration, and optimization
  • Deep understanding of GPU pipeline timing and synchronization
  • Advanced data analysis and statistical methods for performance characterization
  • Frame timing analysis and presentation optimization techniques
  • Input latency measurement and optimization
  • Game engine architecture and integration (Unreal Engine, Unity, or proprietary engines)
  • Experience in game development or real-time rendering applications
  • GPU profiling and performance analysis tools
  • Expert parallel algorithms and optimization patterns
  • Strong understanding of display technologies and refresh rate handling
  • Proven SDK/API architecture and delivery
  • Expert C++ (C++17/20) with modern design patterns
Nice-to-Have Background
  • Windows Compositor and DWM interaction
  • Variable refresh rate technologies (VRR, FreeSync, G-Sync)
  • HDR and advanced display features
  • Shader compilation pipelines and IRs (DXIL, SPIR-V)
  • ML frameworks for performance prediction and analysis
  • Validation frameworks and automated testing
  • Deep GPU hardware architecture knowledge (AMD RDNA, NVIDIA, Intel)
  • OS-level graphics subsystem knowledge
  • Vulkan present modes and timing extensions
  • Real-time systems and scheduling
  • AAA game development experience
  • Cross-platform development expertise
  • Advanced statistical analysis and data visualization tools

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants' needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD's "Responsible AI Policy" is available here.

This posting is for an existing vacancy.

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