Gameplay Programmer

Bloober Team

Kraków

On-site

PLN 180,000 - 280,000

Full time

14 days+

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Benefits offered by this job

Remote-friendly options
Collaborative culture
Stable finances

Job summary

Bloober Team is seeking a Gameplay Programmer to help shape cutting-edge horror experiences. You will maintain gameplay code, prototype systems, and collaborate with AI and tools teams to push functionality forward.

Ideal candidates have deep C++ expertise, experience with Unreal Engine 4/5, and familiarity with GAS and animation workflows. A strong problem-solving mindset and clear communication are valued in this remote-friendly studio.

Qualifications

  • Overseeing and maintaining overall gameplay codebase and features.
  • Prototyping and implementing gameplay systems.
  • Supporting other departments such as AI or Tools.
  • Solving problems with gameplay systems.
  • R&D – staying up to date with the latest technology and trends in gameplay systems.

Responsibilities

  • Overseeing and maintaining overall gameplay code base and maintaining gameplay features.
  • Prototyping and implementing gameplay systems.
  • Supporting other departments such as AI or Tools.
  • Solving problems with gameplay systems.
  • R&D - staying up to date with the latest technology and trends when it comes to gameplay systems.

Skills

C++
Gameplay systems
UE4/UE5
GAS
UE animation
Gameplay patterns
World Partition
Communication

Tools

Unreal Engine 4/5

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff‑prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co‑create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror‑infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote‑friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Gameplay Programmer

Within this role you will be responsible for :

  • Overseeing and maintaining overall gameplay code base and maintaining gameplay features,
  • Prototyping and implementing gameplay systems,
  • Supporting other departments such as AI or Tools,
  • Solving problems with gameplay systems,
  • R&D - being up to date with the latest technology and trends when it comes to gameplay systems.

Feel free to apply if you have:

  • At least 5 years of experience working with UE4 or UE5 or equivalent,
  • Experience in prototyping and implementing gameplay systems,
  • Experience working on an UE-based AA/AAA title in a similar position,
  • Extensive knowledge of C++,
  • Experience working with GAS (Gameplay Ability System),
  • Familiarity with UE animation systems,
  • Extensive knowledge of gameplay design patterns in UE5,
  • Self‑reliance when it comes to solving problems,
  • Good communication skills,

It would be also nice to have:

  • Experience of working with console development in the past (PS5/XSX),
  • Experience in optimizing code for consoles (PS5/XSX),
  • Experience with decision making systems other than Behaviour Trees,
  • Experience with variety of approaches to characters animation systems,
  • Experience in scripting in languages such as C#/Python,
  • Good understanding of World Partition.
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