Gameplay Programmer

Pixelantgames

Wrocław

On-site

PLN 80,000 - 120,000

Full time

7 days ago
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Job summary

PixelAnt Games in Wrocław, Poland, seeks a Gameplay Programmer to join a team building Unreal Engine based games. You will work on a wide range of gameplay features, collaborating with cross-functional teams to deliver high-quality, optimized experiences for PC and consoles.

Applicants should have hands-on Unreal Engine experience (4/5), strong English and Polish communication, and a proactive, team-oriented mindset. Remote, hybrid or onsite work options are available in Wrocław.

Qualifications

  • Hands-on Unreal Engine 4/5 generalist experience, preferably shipped title or own project.
  • Team collaboration and pro-active attitude.
  • Understanding of timelines, milestones, sprints and tools (Jira).
  • Fluent communication in English and Polish.

Responsibilities

  • Develop gameplay features and systems in Unreal Engine.
  • Collaborate with cross-functional teams to deliver high-quality gameplay.
  • Ensure performance, optimization and compliance with project milestones.

Skills

Unreal Engine
Team collaboration
Jira
Bilingual English/Polish

Tools

Unreal Engine

Job description

PixelAnt Games is a co-development, porting, and full-production studio in Wrocław, Poland. We work on partners’ games like – Gears of War: Reloaded, Mortal Kombat 1, Forza Motorsport, The Texas Chain Saw Massacre – and we’re building our own original IP on Unreal Engine.

Our reputation is delivery: high quality, on time, on budget. Porting and optimization are most of what we have done, co-development is close behind, and we take on partial and full production too. Recently we focused on Nintendo Switch 2 – our ports of Cronos: The New Dawn and Layers of Fear: The Final Masterpiece Edition both shipped fully optimized, but gradually moving towards full dev opportunities and own IP.

As a Gameplay Programmer you will join a team developing an Unreal Engine based game with the tasks covering a whole spectrum of functionalities. Knowledge of Unreal Engine and Editor is mandatory. We expect you to know how to work with source code, blueprints and systems Unreal Engine offers (animations, navigation, AI, UI, and more). You will collaborate with cross-functional teams through agile workflows, ensuring our projects are delivered with peak performance and full compliance with certification requirements.

Must-have skills and experience:
  • Unreal Engine 4/5 hands-on generalist experience, preferably proven by a shipped title, or/and own first/third person game project
  • Team collaboration experience, pro-active attitude, willingness to help
  • Understanding of project timeline requirements, milestones, sprints, and tools (Jira)
  • Fluent and confident communication in English and Polish
Nice to have:
  • Shipped at least one AAA or AA game
  • Hands-on experience in any of the following Unreal Engine areas (the more the better):
    • RPC and Client/Server multiplayer
    • AI, Behavior Trees, Navigation
    • Animation System, Montages, Blueprints and IK
    • Gameplay Ability System (GAS)
    • UMG UI
    • World persistence, level streaming,
    • Plug-in and 3rd party SDKs integration
    • Profiling (Unreal Insights)
    • Build pipeline
  • WWise and/or FMOD integration and implementation hands-on experience
  • Hands-on experience with games developed for consoles
  • Experience with CPU and RAM optimization
  • Programming experience with C++, C# and/or Python
  • Passion for gaming and hands-on player experience will be a plus.
What we offer:
  • Flexible work model: onsite in our Wrocław office, hybrid, or remote
  • B2B contract
  • Five paid learning & skill development days per year

This job can be remote or onsite/hybrid in Wrocław, Poland.

*While we’d love to speak with everyone, we’re only able to reach out to candidates who are moving forward to the next stage

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